Rename index to effect_index.

This commit is contained in:
2023-02-21 18:29:25 +08:00
parent a3c5392caa
commit 1f1663d714
2 changed files with 3 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ namespace Cryville.Crtr {
_indexSrc.Invalidate();
}
}
internal static readonly int _VAR_INDEX = IdentifierManager.SharedInstance.Request("index");
internal static readonly int _VAR_EFFECT_INDEX = IdentifierManager.SharedInstance.Request("effect_index");
readonly PropSrc _indexSrc;
double _startTime;
float _duration;
@@ -42,7 +42,7 @@ namespace Cryville.Crtr {
_startTime = time;
RootTransform.gameObject.SetActive(true);
ChartPlayer.etor.ContextCascadeInsert();
ChartPlayer.etor.ContextCascadeUpdate(_VAR_INDEX, _indexSrc);
ChartPlayer.etor.ContextCascadeUpdate(_VAR_EFFECT_INDEX, _indexSrc);
ChartPlayer.etor.Evaluate(_durationOp, _def.duration);
_skinContainer.MatchDynamic(this, 0);
ChartPlayer.etor.ContextCascadeDiscard();