Remove transparent property.
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@@ -22,23 +22,16 @@ namespace Cryville.Crtr {
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get;
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private set;
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}
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public bool Transparent {
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get;
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private set;
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}
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public bool Initialized {
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get;
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private set;
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}
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public Material NewMaterial {
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get {
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return Material.Instantiate(GenericResources.Materials[
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Transparent ? "-TransparentMat" : "-CutoutMat"
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]);
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return Material.Instantiate(GenericResources.Materials["-CutoutMat"]);
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}
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}
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public void Init(Transform parent, bool transparent = false) {
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Transparent = transparent;
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public void Init(Transform parent) {
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MeshObject = new GameObject("__mesh__");
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MeshTransform = MeshObject.transform;
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MeshTransform.SetParent(parent, false);
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@@ -48,9 +41,7 @@ namespace Cryville.Crtr {
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MeshObject.AddComponent<MeshRenderer>();
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MeshFilter = MeshObject.GetComponent<MeshFilter>();
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Renderer = MeshObject.GetComponent<Renderer>();
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Renderer.material = GenericResources.Materials[
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transparent ? "-TransparentMat" : "-CutoutMat"
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]; // TODO
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Renderer.material = GenericResources.Materials["-CutoutMat"];
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Initialized = true;
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}
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public void Destroy() {
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