Make Unity timestamps realtime critical.

This commit is contained in:
2022-11-12 16:49:01 +08:00
parent fcc159ab6c
commit 0c8e24b079
3 changed files with 3 additions and 3 deletions

View File

@@ -38,7 +38,7 @@ namespace Cryville.Common.Unity.Input {
}
public override double GetCurrentTimestamp() {
return Time.timeAsDouble;
return Time.realtimeSinceStartupAsDouble;
}
}

View File

@@ -45,7 +45,7 @@ namespace Cryville.Common.Unity.Input {
}
public override double GetCurrentTimestamp() {
return Time.timeAsDouble;
return Time.realtimeSinceStartupAsDouble;
}
public class UnityMouseReceiver : MonoBehaviour {

View File

@@ -45,7 +45,7 @@ namespace Cryville.Common.Unity.Input {
}
public override double GetCurrentTimestamp() {
return Time.timeAsDouble;
return Time.realtimeSinceStartupAsDouble;
}
public class UnityPointerReceiver : MonoBehaviour {