Make Unity timestamps realtime critical.
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@@ -38,7 +38,7 @@ namespace Cryville.Common.Unity.Input {
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}
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public override double GetCurrentTimestamp() {
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return Time.timeAsDouble;
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return Time.realtimeSinceStartupAsDouble;
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}
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}
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@@ -45,7 +45,7 @@ namespace Cryville.Common.Unity.Input {
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}
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public override double GetCurrentTimestamp() {
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return Time.timeAsDouble;
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return Time.realtimeSinceStartupAsDouble;
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}
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public class UnityMouseReceiver : MonoBehaviour {
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@@ -45,7 +45,7 @@ namespace Cryville.Common.Unity.Input {
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}
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public override double GetCurrentTimestamp() {
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return Time.timeAsDouble;
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return Time.realtimeSinceStartupAsDouble;
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}
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public class UnityPointerReceiver : MonoBehaviour {
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