Move part of the input module to Cryville.Input.
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@@ -0,0 +1,3 @@
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{
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"name": "Cryville.Input.Unity.Builtin"
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ae5eee924eae80345b704d2b7de05cc0
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,113 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Input.Unity {
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public class UnityGuiInputHandler<T> : InputHandler where T : UnityGuiEventReceiver {
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GameObject _receiver;
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T _recvComp;
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public UnityGuiInputHandler() { }
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protected override void Activate() {
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_receiver = new GameObject("__guiRecv__");
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_recvComp = _receiver.AddComponent<T>();
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_recvComp.SetCallback(Feed);
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}
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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public override bool IsNullable { get { return true; } }
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public override byte Dimension { get { return 0; } }
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readonly static ReferenceCue _refCue = new ReferenceCue { };
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public override ReferenceCue ReferenceCue => _refCue;
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public override string GetTypeName(int type) {
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return _recvComp.GetKeyName(type);
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}
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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}
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public abstract class UnityGuiEventReceiver : MonoBehaviour {
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protected Action<int, int, InputFrame> Callback;
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protected readonly HashSet<int> Keys = new HashSet<int>();
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public void SetCallback(Action<int, int, InputFrame> h) {
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Callback = h;
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}
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public abstract string GetKeyName(int type);
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void Awake() {
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useGUILayout = false;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in Keys) {
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Callback(k, 0, new InputFrame(time, new InputVector()));
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}
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}
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}
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public class UnityKeyReceiver : UnityGuiEventReceiver {
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public override string GetKeyName(int type) {
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return Enum.GetName(typeof(KeyCode), type);
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}
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void OnGUI() {
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var e = Event.current;
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if (e.keyCode == KeyCode.None) return;
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double time = Time.realtimeSinceStartupAsDouble;
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var key = (int)e.keyCode;
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switch (e.type) {
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case EventType.KeyDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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}
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break;
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case EventType.KeyUp:
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Keys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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}
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}
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public class UnityMouseReceiver : UnityGuiEventReceiver {
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public override string GetKeyName(int type) {
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switch (type) {
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case 0: return "Mouse Left Button";
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case 1: return "Mouse Right Button";
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case 2: return "Mouse Middle Button";
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default: return string.Format("Mouse Button {0}", type);
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}
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}
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void OnGUI() {
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var e = Event.current;
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double time = Time.realtimeSinceStartupAsDouble;
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var key = e.button;
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switch (e.type) {
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case EventType.MouseDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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}
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break;
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case EventType.MouseUp:
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Keys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5d13ae3abab4ed94ca872bc13f466c3f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,63 @@
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using System;
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using UnityEngine;
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using unity = UnityEngine;
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namespace Cryville.Input.Unity {
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public class UnityMouseHandler : InputHandler {
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GameObject _receiver;
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public UnityMouseHandler() {
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if (!unity::Input.mousePresent) {
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throw new NotSupportedException("Unity mouse is not supported on this device");
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}
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}
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protected override void Activate() {
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_receiver = new GameObject("__mouseRecv__");
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_receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
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}
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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public override bool IsNullable { get { return false; } }
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public override byte Dimension { get { return 2; } }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1 },
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RelativeUnit = RelativeUnit.Pixel,
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};
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public override ReferenceCue ReferenceCue => _refCue;
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public override string GetTypeName(int type) {
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switch (type) {
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case 0: return "Mouse Position";
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default: throw new ArgumentOutOfRangeException("type");
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}
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}
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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public class UnityMouseReceiver : MonoBehaviour {
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UnityMouseHandler _handler;
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public void SetHandler(UnityMouseHandler h) {
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_handler = h;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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Vector3 pos = unity::Input.mousePosition;
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_handler.Feed(0, 0, new InputFrame(time, new InputVector(pos.x, pos.y)));
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a48e9f6f85234594bba5e2a940bb33f2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,70 @@
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using System;
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using UnityEngine;
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using unity = UnityEngine;
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namespace Cryville.Input.Unity {
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public class UnityTouchHandler : InputHandler {
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GameObject _receiver;
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public UnityTouchHandler() {
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if (!unity::Input.touchSupported) {
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throw new NotSupportedException("Unity touch is not supported on this device");
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}
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}
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protected override void Activate() {
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_receiver = new GameObject("__touchRecv__");
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_receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
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}
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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public override bool IsNullable { get { return true; } }
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public override byte Dimension { get { return 2; } }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1 },
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RelativeUnit = RelativeUnit.Pixel,
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};
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public override ReferenceCue ReferenceCue => _refCue;
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public override string GetTypeName(int type) {
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switch (type) {
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case 0: return "Touch";
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default: throw new ArgumentOutOfRangeException("type");
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}
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}
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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public class UnityPointerReceiver : MonoBehaviour {
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UnityTouchHandler _handler;
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public void SetHandler(UnityTouchHandler h) {
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_handler = h;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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for (int i = 0; i < unity::Input.touchCount; i++) {
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var t = unity::Input.GetTouch(i);
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Vector2 pos = t.position;
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var vec = new InputFrame(time, new InputVector(pos.x, pos.y));
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_handler.Feed(0, t.fingerId, vec);
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if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled) {
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_handler.Feed(0, t.fingerId, new InputFrame(time));
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}
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}
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}
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}
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}
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}
|
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: f94e26b2515ef8840bf1a79800235d8f
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||||
MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
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