114 lines
2.9 KiB
C#
114 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Input.Unity {
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public class UnityGuiInputHandler<T> : InputHandler where T : UnityGuiEventReceiver {
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GameObject _receiver;
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T _recvComp;
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public UnityGuiInputHandler() { }
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protected override void Activate() {
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_receiver = new GameObject("__guiRecv__");
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_recvComp = _receiver.AddComponent<T>();
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_recvComp.SetCallback(Feed);
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}
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protected override void Deactivate() {
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if (_receiver) GameObject.Destroy(_receiver);
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}
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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}
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}
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public override bool IsNullable { get { return true; } }
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public override byte Dimension { get { return 0; } }
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readonly static ReferenceCue _refCue = new ReferenceCue { };
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public override ReferenceCue ReferenceCue => _refCue;
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public override string GetTypeName(int type) {
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return _recvComp.GetKeyName(type);
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}
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public override double GetCurrentTimestamp() {
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return Time.realtimeSinceStartupAsDouble;
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}
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}
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public abstract class UnityGuiEventReceiver : MonoBehaviour {
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protected Action<int, int, InputFrame> Callback;
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protected readonly HashSet<int> Keys = new HashSet<int>();
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public void SetCallback(Action<int, int, InputFrame> h) {
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Callback = h;
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}
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public abstract string GetKeyName(int type);
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void Awake() {
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useGUILayout = false;
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}
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in Keys) {
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Callback(k, 0, new InputFrame(time, new InputVector()));
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}
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}
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}
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public class UnityKeyReceiver : UnityGuiEventReceiver {
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public override string GetKeyName(int type) {
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return Enum.GetName(typeof(KeyCode), type);
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}
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void OnGUI() {
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var e = Event.current;
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if (e.keyCode == KeyCode.None) return;
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double time = Time.realtimeSinceStartupAsDouble;
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var key = (int)e.keyCode;
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switch (e.type) {
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case EventType.KeyDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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}
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break;
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case EventType.KeyUp:
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Keys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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}
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}
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public class UnityMouseReceiver : UnityGuiEventReceiver {
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public override string GetKeyName(int type) {
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switch (type) {
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case 0: return "Mouse Left Button";
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case 1: return "Mouse Right Button";
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case 2: return "Mouse Middle Button";
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default: return string.Format("Mouse Button {0}", type);
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}
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}
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void OnGUI() {
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var e = Event.current;
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double time = Time.realtimeSinceStartupAsDouble;
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var key = e.button;
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switch (e.type) {
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case EventType.MouseDown:
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if (!Keys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Keys.Add(key);
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}
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break;
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case EventType.MouseUp:
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Keys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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break;
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}
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}
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}
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}
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