Move part of the input module to Cryville.Input.
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using System.Runtime.InteropServices;
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namespace Cryville.Input.Unity.Android {
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internal delegate void AndroidInputProxy_Callback(int id, int action, long time, float x, float y, float z, float w);
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internal static class NativeMethods {
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[DllImport("AndroidInputProxy")]
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public static extern void AndroidInputProxy_RegisterCallback(int hid, AndroidInputProxy_Callback cb);
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}
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}
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