Prevents duplicate ruleset config tabs.
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@@ -1,6 +1,7 @@
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using Cryville.Crtr.Browsing.UI;
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using Cryville.Crtr.UI;
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using System;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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namespace Cryville.Crtr.Browsing.Actions {
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@@ -9,18 +10,25 @@ namespace Cryville.Crtr.Browsing.Actions {
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public override int Priority { get { return -50; } }
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static Dictionary<string, int> _rulesetTabs = new Dictionary<string, int>();
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public override void Invoke(Uri uri, ChartDetail resource) {
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var master = ResourceBrowserMaster.Instance;
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var ruleset = resource.Meta.ruleset;
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int tabId;
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if (_rulesetTabs.TryGetValue(ruleset, out tabId) && master.TryOpenTab(tabId))
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return;
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var browser = Object.Instantiate(master.m_configBrowserPrefab).GetComponent<RulesetConfigBrowser>();
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try {
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browser.Load(resource.Meta.ruleset);
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browser.Load(ruleset);
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}
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catch (Exception ex) {
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Dialog.Show(null, ex.Message);
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Game.MainLogger.Log(4, "Config", "An error occurred while loading the config: {0}", ex);
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Object.Destroy(browser.gameObject);
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return;
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}
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master.AddAndOpenTab(string.Format("Config: {0}", resource.Meta.ruleset), browser);
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_rulesetTabs[ruleset] = master.AddAndOpenTab(string.Format("Config: {0}", ruleset), browser);
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}
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}
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}
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@@ -20,6 +20,7 @@ namespace Cryville.Crtr.Browsing.UI {
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internal GameObject m_configBrowserPrefab;
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BrowserTab _currentTab;
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readonly Dictionary<int, BrowserTab> _tabMap = new Dictionary<int, BrowserTab>();
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readonly Dictionary<BrowserTab, ResourceBrowser> _tabs = new Dictionary<BrowserTab, ResourceBrowser>();
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public ActionManager Actions { get; private set; }
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@@ -52,14 +53,25 @@ namespace Cryville.Crtr.Browsing.UI {
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tab.Closed += OnTabClosed;
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browser.gameObject.SetActive(false);
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_tabs.Add(tab, browser);
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_tabMap.Add(tab.GetHashCode(), tab);
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return tab;
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}
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T InitBrowser<T>(T browser) where T : ResourceBrowser { browser.Init(this); return browser; }
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public void AddAndOpenTab(string name, ResourceBrowser browser) {
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public int AddAndOpenTab(string name, ResourceBrowser browser) {
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InitBrowser(browser);
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browser.transform.SetParent(m_browserContainer, false);
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OnTabClicked(AddTab(name, browser, _currentTab.transform.GetSiblingIndex() + 1, true));
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var tab = AddTab(name, browser, _currentTab.transform.GetSiblingIndex() + 1, true);
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OnTabClicked(tab);
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return tab.GetHashCode();
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}
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public bool TryOpenTab(int id) {
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BrowserTab tab;
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if (_tabMap.TryGetValue(id, out tab)) {
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OnTabClicked(tab);
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return true;
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}
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return false;
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}
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void OnTabClicked(BrowserTab tab) {
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@@ -78,6 +90,7 @@ namespace Cryville.Crtr.Browsing.UI {
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Destroy(tab.gameObject);
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Destroy(_tabs[tab].gameObject);
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_tabs.Remove(tab);
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_tabMap.Remove(tab.GetHashCode());
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if (_currentTab == tab) _currentTab = null;
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}
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