14 lines
406 B
C#
14 lines
406 B
C#
using Cryville.EEW.Core;
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using System.IO;
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using UnityEngine;
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namespace Cryville.EEW.Unity {
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sealed class LocalizedResourcesManager : JSONFileLocalizedResourceManager {
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protected override Stream Open(string path) {
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path = Path.Combine(Application.streamingAssetsPath, "Messages", path);
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if (!File.Exists(path)) return null;
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return new FileStream(path, FileMode.Open, FileAccess.Read);
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}
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}
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}
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