using Cryville.EEW.Core; using System.IO; using UnityEngine; namespace Cryville.EEW.Unity { sealed class LocalizedResourcesManager : JSONFileLocalizedResourceManager { protected override Stream Open(string path) { path = Path.Combine(Application.streamingAssetsPath, "Messages", path); if (!File.Exists(path)) return null; return new FileStream(path, FileMode.Open, FileAccess.Read); } } }