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Cryville.EEW.Unity/Assets/Cryville.EEW.Unity/Map/MapTileBitmapHolder.cs

50 lines
1.2 KiB
C#

using Cryville.EEW.Core.Map;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileBitmapHolder : Core.Map.MapTileBitmapHolder {
readonly MapTileBitmapHolderBehaviour _behaviour;
readonly Uri _uri;
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
_behaviour.Index = index;
_uri = uri;
}
protected override void Dispose(bool disposing) {
base.Dispose(disposing);
if (disposing) {
if (_behaviour) _behaviour.Destroy();
}
}
protected override Uri GetUri() => _uri;
protected override Task LoadBitmap(FileInfo file, CancellationToken cancellationToken) {
_behaviour.Load(file);
return Task.CompletedTask;
}
public void Bind(MapTile tile) {
_behaviour.Bind(tile);
}
public void Unbind(MapTile tile) {
_behaviour.Unbind(tile);
}
public void AddChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.AddChild(bitmapHolder._behaviour);
}
public void RemoveChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.RemoveChild(bitmapHolder._behaviour);
}
}
}