refactor: Code cleanup
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@@ -18,10 +18,10 @@ namespace Cryville.EEW.Unity.UI {
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m_groupHeader.onClick.AddListener(OnGroupHeaderClicked);
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}
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void OnGroupHeaderClicked() {
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SetExpanded(!m_listViewContainer.gameObject.activeSelf);
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SetExpanded(!m_listViewContainer.activeSelf);
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}
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void SetExpanded(bool expanded) {
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m_listViewContainer.gameObject.SetActive(expanded);
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m_listViewContainer.SetActive(expanded);
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m_expander.SetActive(!expanded);
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}
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