refactor: Code cleanup

This commit is contained in:
2025-02-15 17:42:47 +08:00
parent 2b4391f896
commit def9d6d232

View File

@@ -18,10 +18,10 @@ namespace Cryville.EEW.Unity.UI {
m_groupHeader.onClick.AddListener(OnGroupHeaderClicked);
}
void OnGroupHeaderClicked() {
SetExpanded(!m_listViewContainer.gameObject.activeSelf);
SetExpanded(!m_listViewContainer.activeSelf);
}
void SetExpanded(bool expanded) {
m_listViewContainer.gameObject.SetActive(expanded);
m_listViewContainer.SetActive(expanded);
m_expander.SetActive(!expanded);
}