fix: Increase extra map tile zoom level
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@@ -21,7 +21,7 @@ namespace Cryville.EEW.Unity.Map {
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}
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}
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sealed class MapTileCacheManager : IDisposable {
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sealed class MapTileCacheManager : IDisposable {
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public int ExtraCachedZoomLevel { get; set; } = 2;
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public int ExtraCachedZoomLevel { get; set; } = 20;
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GameObject m_prefabTile;
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GameObject m_prefabTile;
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public GameObject PrefabTile {
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public GameObject PrefabTile {
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