feat: Implement hillshade layer

This commit is contained in:
2025-07-04 23:20:55 +08:00
parent 9f844f2744
commit 65b158f387
16 changed files with 453 additions and 21 deletions

View File

@@ -677,9 +677,11 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_layerTile: {fileID: 1412061072}
m_layerTileHillshade: {fileID: 1089136493}
m_layerElement: {fileID: 1602500234}
m_layerElementSub: {fileID: 303098821}
m_prefabTile: {fileID: 7683017549812261837, guid: e090edd328c6750478f5849a43a9d278, type: 3}
m_prefabTileHillshade: {fileID: 7683017549812261837, guid: d112aa7211e072e489ec497e34c5b57b, type: 3}
m_prefabBitmapHolder: {fileID: 1455558857588368834, guid: 1a5cf693e0cf6b94390f72f521c151ba, type: 3}
m_maxMapTileZoom: 10
m_isEditor: 0
@@ -1068,6 +1070,37 @@ MonoBehaviour:
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m_FlexibleHeight: -1
m_LayoutPriority: 1
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Layer: 0
m_Name: Map Tiles Hillshade
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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@@ -3860,6 +3893,7 @@ SceneRoots:
m_Roots:
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