refactor: Code cleanup
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@@ -12,8 +12,8 @@ namespace Cryville.EEW.Unity.UI {
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_textView = GetComponent<TMP_Text>();
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_textView = GetComponent<TMP_Text>();
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}
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}
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StringBuilder _sb = new();
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readonly StringBuilder _sb = new();
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char[] _buffer = new char[256];
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readonly char[] _buffer = new char[256];
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void Update() {
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void Update() {
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_sb.Clear();
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_sb.Clear();
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_sb.AppendFormat(
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_sb.AppendFormat(
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