feat: Implement region editor

This commit is contained in:
2025-04-08 09:56:47 +08:00
parent 4b4bf5ed65
commit 3e59fe1462
15 changed files with 2497 additions and 26 deletions

View File

@@ -17,19 +17,24 @@ namespace Cryville.EEW.Unity.Map {
GameObject m_prefabTile;
[SerializeField]
GameObject m_prefabBitmapHolder;
[SerializeField]
int m_maxMapTileZoom = 10;
[SerializeField]
bool m_isEditor;
readonly MapTileCacheManager _tiles = new();
MapTileCacheManager _tiles;
float _elementLayerZ;
void Start() {
_camera = GetComponent<Camera>();
_tiles = m_isEditor ? new EditorMapTileCacheManager() : new MapTileCacheManager();
_tiles.ExtraCachedZoomLevel = 20;
_tiles.Parent = m_layerTile;
_tiles.PrefabTile = m_prefabTile;
_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
_tiles.CacheDir = Application.temporaryCachePath;
_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
_elementLayerZ = m_layerElement.transform.position.z;
if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
_mapElementUpdated = true;
}
void OnDestroy() {
@@ -74,7 +79,7 @@ namespace Cryville.EEW.Unity.Map {
}
}
void ZoomToMapElement() {
var aabb = m_layerElement.AABB;
var aabb = m_layerElement != null ? m_layerElement.AABB : null;
if (aabb is not RectangleF b) return;
if (b.Width * _camera.pixelHeight < _camera.pixelWidth * b.Height)
Scale = b.Height;
@@ -97,26 +102,30 @@ namespace Cryville.EEW.Unity.Map {
transform.localPosition = new(nx, Math.Clamp(transform.position.y, h / 2 - 1, -h / 2), -20);
var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, 10);
int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
int zoomScale = 1 << zoom;
_tiles.MoveTo(
new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
);
m_layerElement.Scale = h;
m_layerElementSub.Scale = h;
if (m_layerElement != null) {
m_layerElement.Scale = h;
}
if (m_layerElementSub != null) {
m_layerElementSub.Scale = h;
if (nx - w / 2 < 0) {
m_layerElementSub.gameObject.SetActive(true);
m_layerElementSub.transform.localPosition = new(-1, 0, _elementLayerZ);
}
else if (nx + w / 2 > 1) {
m_layerElementSub.gameObject.SetActive(true);
m_layerElementSub.transform.localPosition = new(1, 0, _elementLayerZ);
}
else {
m_layerElementSub.gameObject.SetActive(false);
if (nx - w / 2 < 0) {
m_layerElementSub.gameObject.SetActive(true);
m_layerElementSub.transform.localPosition = new(-1, 0, _elementLayerZ);
}
else if (nx + w / 2 > 1) {
m_layerElementSub.gameObject.SetActive(true);
m_layerElementSub.transform.localPosition = new(1, 0, _elementLayerZ);
}
else {
m_layerElementSub.gameObject.SetActive(false);
}
}
}
}

View File

@@ -0,0 +1,15 @@
using Cryville.EEW.Core.Map;
using System.IO;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class EditorMapTileCacheManager : MapTileCacheManager {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://tile.openstreetmap.org/{index.Z}/{index.NX}/{index.NY}.png")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_editor/{index.Z}/{index.NX}/{index.NY}");
}
}

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@@ -0,0 +1,11 @@
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View File

@@ -7,10 +7,12 @@ using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileBitmapHolder : Core.Map.MapTileBitmapHolder {
MapTileBitmapHolderBehaviour _behaviour;
readonly MapTileBitmapHolderBehaviour _behaviour;
readonly Uri _uri;
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject) : base(index) {
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
_uri = uri;
}
protected override void Dispose(bool disposing) {
@@ -20,8 +22,7 @@ namespace Cryville.EEW.Unity.Map {
}
}
protected override Uri GetUri() =>
new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{Index.Z}/{Index.NY}/{Index.NX}");
protected override Uri GetUri() => _uri;
protected override Task LoadBitmap(FileInfo file, CancellationToken cancellationToken) {
_behaviour.Load(file);

View File

@@ -45,13 +45,13 @@ namespace Cryville.EEW.Unity.Map {
_isReady = false;
}
if (_req == null || !_req.isDone) return;
if (_texHandler.isDone) {
if (_texHandler.isDone && _texHandler.texture != null) {
_tex = _texHandler.texture;
_tex.wrapMode = TextureWrapMode.Clamp;
_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
}
else {
Debug.LogError(_req.error);
Debug.LogError(_texHandler.error);
_localFile.Delete();
}
_req.Dispose();

View File

@@ -4,7 +4,7 @@ using System.IO;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileCacheManager : MapTileCacheManager<MapTileBitmapHolder> {
class MapTileCacheManager : MapTileCacheManager<MapTileBitmapHolder> {
public GameObject PrefabTile { get; set; }
public GameObject PrefabBitmapHolder { get; set; }
@@ -12,8 +12,12 @@ namespace Cryville.EEW.Unity.Map {
public string CacheDir { get; set; }
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(index, GameObject.Instantiate(PrefabBitmapHolder, Parent, false));
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
readonly Dictionary<MapTile<MapTileBitmapHolder>, MapTile> _map = new();

View File

@@ -0,0 +1,219 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using TMPro;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class RegionEditor : MonoBehaviour {
QuadTreeNode _root;
[SerializeField] CameraController m_cameraController;
[SerializeField] GameObject m_regionViewPrefab;
[SerializeField] TMP_Text m_textSelectedInfo;
[SerializeField] TMP_Text m_textHoveredInfo;
[SerializeField] TMP_InputField m_inputId;
readonly Dictionary<QuadTreeNode, RegionView> _map = new();
void Start() {
var file = new FileInfo(Path.Combine(Application.persistentDataPath, "regions.json"));
if (file.Exists) {
using var stream = file.OpenRead();
_root = JsonSerializer.Deserialize<QuadTreeNode>(stream);
}
else {
_root = NewNode();
}
BuildView(_root);
}
public void Save() {
var file = new FileInfo(Path.Combine(Application.persistentDataPath, "regions.json"));
using var stream = file.Open(FileMode.Create);
JsonSerializer.Serialize(stream, _root);
}
void BuildView(QuadTreeNode node) {
var view = Instantiate(m_regionViewPrefab, transform, false).GetComponent<RegionView>();
view.Init(node.X, node.Y, node.Z);
view.Id = node.Data.Id;
view.IsLeaf = node.Children == null;
_map.Add(node, view);
BuildChildViews(node);
}
void BuildChildViews(QuadTreeNode node) {
if (node.Children == null) return;
foreach (var child in node.Children) {
BuildView(child);
}
}
void DestroyChildViews(QuadTreeNode node) {
if (node.Children == null) return;
foreach (var child in node.Children) {
Destroy(_map[child].gameObject);
_map.Remove(child);
}
}
QuadTreeNode _hoveredNode;
QuadTreeNode _selectedNode;
Vector3? _ppos;
void Update() {
var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
pos.y += 1;
var hoveredNode = _root.Get(pos);
if (hoveredNode != _hoveredNode) {
HoverNode(hoveredNode);
}
if (Input.GetMouseButtonDown(0)) {
_ppos = Input.mousePosition;
}
if (Input.GetMouseButton(0) && _ppos is Vector3 pos0) {
if (Input.mousePosition != pos0) {
_ppos = null;
}
}
if (hoveredNode == null) return;
if (Input.GetMouseButtonUp(0) && _ppos != null) {
SelectNode(hoveredNode);
_ppos = null;
}
if (m_inputId.isFocused)
return;
if (Input.GetKeyUp(KeyCode.A)) {
MergeNode(hoveredNode);
}
if (Input.GetKeyUp(KeyCode.S)) {
SplitNode(hoveredNode);
}
if (Input.GetKeyUp(KeyCode.C)) {
m_inputId.text = hoveredNode.Data.Id;
}
if (Input.GetKeyUp(KeyCode.V)) {
hoveredNode.Data.Id = m_inputId.text;
_map[hoveredNode].Id = hoveredNode.Data.Id;
}
}
void HoverNode(QuadTreeNode node) {
if (_hoveredNode != null) {
_map[_hoveredNode].IsHovered = false;
}
_hoveredNode = node;
if (_hoveredNode != null) {
_map[_hoveredNode].IsHovered = true;
m_textHoveredInfo.text = string.Format(CultureInfo.InvariantCulture, "<Hovered>\nZ: {2}, XY: ({0}, {1})\nD: {3}", node.X, node.Y, node.Z, node.Data.Id);
}
else {
m_textHoveredInfo.text = "";
}
}
void SelectNode(QuadTreeNode node) {
if (_selectedNode != null) {
_map[_selectedNode].IsSelected = false;
}
_selectedNode = node;
if (_selectedNode != null) {
_map[_selectedNode].IsSelected = true;
m_textSelectedInfo.text = string.Format(CultureInfo.InvariantCulture, "<Selected>\nZ: {2}, XY: ({0}, {1})\nD: {3}", node.X, node.Y, node.Z, node.Data.Id);
}
else {
m_textSelectedInfo.text = "";
}
}
void MergeNode(QuadTreeNode node) {
var parent = node.Parent;
if (parent == null)
return;
DestroyChildViews(parent);
_map[parent].IsLeaf = true;
parent.Merge();
_hoveredNode = null;
if (_selectedNode != null && !_map.ContainsKey(_selectedNode)) {
_selectedNode = null;
}
}
void SplitNode(QuadTreeNode node) {
node.Split();
_map[node].IsLeaf = false;
BuildChildViews(node);
}
static QuadTreeNode NewNode() => new() { Data = new("") };
sealed class QuadTreeNode {
QuadTreeNode[] m_children;
public QuadTreeNode[] Children {
get => m_children;
set {
if (m_children != null) {
foreach (var child in m_children) {
child.DetachFromParent();
}
}
m_children = value;
UpdateChildren();
}
}
QuadTreeNode m_parent;
[JsonIgnore] public QuadTreeNode Parent => m_parent;
void AttachToParent(QuadTreeNode parent, int index) {
if (m_parent != null && m_parent != parent)
throw new InvalidOperationException("Node already in a tree.");
m_parent = parent;
X = (parent.X << 1) | (index is 0 or 3 ? 1 : 0);
Y = (parent.Y << 1) | (index is 0 or 1 ? 1 : 0);
Z = parent.Z + 1;
UpdateChildren();
}
void DetachFromParent() => m_parent = null;
void UpdateChildren() {
if (m_children != null) {
for (int i = 0; i < m_children.Length; i++) {
m_children[i].AttachToParent(this, i);
}
}
}
[JsonIgnore] public int X { get; private set; }
[JsonIgnore] public int Y { get; private set; }
[JsonIgnore] public int Z { get; private set; }
public RegionData Data { get; set; }
public QuadTreeNode Get(Vector2 pos) {
if ((pos.x is < 0 or >= 1) || (pos.y is < 0 or >= 1))
return null;
if (m_children == null)
return this;
Vector2 subPos = pos * 2;
subPos.x %= 1;
subPos.y %= 1;
return pos.x >= 0.5f
? (pos.y >= 0.5f ? m_children[0] : m_children[3]).Get(subPos)
: (pos.y >= 0.5f ? m_children[1] : m_children[2]).Get(subPos);
}
public void Merge() {
Children = null;
}
public void Split() {
Children = new QuadTreeNode[] {
new() { Data = Data.Copy() },
new() { Data = Data.Copy() },
new() { Data = Data.Copy() },
new() { Data = Data.Copy() },
};
}
}
sealed record RegionData(string Id) {
public string Id { get; set; } = Id;
public RegionData Copy() => (RegionData)MemberwiseClone();
}
}
}

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@@ -0,0 +1,68 @@
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class RegionView : MonoBehaviour {
[SerializeField]
SpriteRenderer m_spriteRenderer;
Color _color;
bool m_isHovered;
public bool IsHovered {
get => m_isHovered;
set {
m_isHovered = value;
UpdateColor();
}
}
bool m_isSelected;
public bool IsSelected {
get => m_isSelected;
set {
m_isSelected = value;
UpdateColor();
}
}
bool m_isLeaf = true;
public bool IsLeaf {
get => m_isLeaf;
set {
m_isLeaf = value;
UpdateColor();
}
}
string m_id;
public string Id {
get => m_id;
set {
m_id = value;
unchecked {
uint hash = (uint)value.GetHashCode();
_color = Color.HSVToRGB(((hash >> 24) ^ ((hash >> 16) & 0xff) ^ ((hash >> 8) & 0xff) ^ (hash & 0xff)) / (float)0xff, 1, 1);
}
UpdateColor();
}
}
public void Init(int x, int y, int z) {
float scale = 1f / (1 << z);
transform.localScale = new Vector3(scale, scale, 1);
transform.localPosition = new Vector3(x * scale, y * scale - 1, -1 - z / 100f);
}
void UpdateColor() {
if (!m_isLeaf)
_color.a = 0.0f;
else if (m_isSelected)
_color.a = 0.6f;
else if (m_isHovered)
_color.a = 0.4f;
else
_color.a = 0.2f;
m_spriteRenderer.color = _color;
}
}
}

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