feat: Implement region editor
This commit is contained in:
@@ -17,19 +17,24 @@ namespace Cryville.EEW.Unity.Map {
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GameObject m_prefabTile;
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[SerializeField]
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GameObject m_prefabBitmapHolder;
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[SerializeField]
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int m_maxMapTileZoom = 10;
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[SerializeField]
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bool m_isEditor;
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readonly MapTileCacheManager _tiles = new();
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MapTileCacheManager _tiles;
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float _elementLayerZ;
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void Start() {
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_camera = GetComponent<Camera>();
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_tiles = m_isEditor ? new EditorMapTileCacheManager() : new MapTileCacheManager();
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_tiles.ExtraCachedZoomLevel = 20;
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_tiles.Parent = m_layerTile;
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_tiles.PrefabTile = m_prefabTile;
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_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
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_tiles.CacheDir = Application.temporaryCachePath;
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_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
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_elementLayerZ = m_layerElement.transform.position.z;
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if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
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_mapElementUpdated = true;
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}
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void OnDestroy() {
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@@ -74,7 +79,7 @@ namespace Cryville.EEW.Unity.Map {
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}
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}
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void ZoomToMapElement() {
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var aabb = m_layerElement.AABB;
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var aabb = m_layerElement != null ? m_layerElement.AABB : null;
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if (aabb is not RectangleF b) return;
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if (b.Width * _camera.pixelHeight < _camera.pixelWidth * b.Height)
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Scale = b.Height;
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@@ -97,26 +102,30 @@ namespace Cryville.EEW.Unity.Map {
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transform.localPosition = new(nx, Math.Clamp(transform.position.y, h / 2 - 1, -h / 2), -20);
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var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
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int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, 10);
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int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
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int zoomScale = 1 << zoom;
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_tiles.MoveTo(
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new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
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new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
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);
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m_layerElement.Scale = h;
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m_layerElementSub.Scale = h;
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if (m_layerElement != null) {
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m_layerElement.Scale = h;
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}
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if (m_layerElementSub != null) {
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m_layerElementSub.Scale = h;
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if (nx - w / 2 < 0) {
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m_layerElementSub.gameObject.SetActive(true);
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m_layerElementSub.transform.localPosition = new(-1, 0, _elementLayerZ);
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}
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else if (nx + w / 2 > 1) {
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m_layerElementSub.gameObject.SetActive(true);
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m_layerElementSub.transform.localPosition = new(1, 0, _elementLayerZ);
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}
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else {
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m_layerElementSub.gameObject.SetActive(false);
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if (nx - w / 2 < 0) {
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m_layerElementSub.gameObject.SetActive(true);
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m_layerElementSub.transform.localPosition = new(-1, 0, _elementLayerZ);
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}
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else if (nx + w / 2 > 1) {
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m_layerElementSub.gameObject.SetActive(true);
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m_layerElementSub.transform.localPosition = new(1, 0, _elementLayerZ);
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}
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else {
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m_layerElementSub.gameObject.SetActive(false);
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}
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}
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}
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}
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15
Assets/Cryville.EEW.Unity/Map/EditorMapTileCacheManager.cs
Normal file
15
Assets/Cryville.EEW.Unity/Map/EditorMapTileCacheManager.cs
Normal file
@@ -0,0 +1,15 @@
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using Cryville.EEW.Core.Map;
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using System.IO;
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using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class EditorMapTileCacheManager : MapTileCacheManager {
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protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
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index,
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GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
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new($"https://tile.openstreetmap.org/{index.Z}/{index.NX}/{index.NY}.png")
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);
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protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_editor/{index.Z}/{index.NX}/{index.NY}");
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 478198b8ecc0082449fa3f68795174a9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,10 +7,12 @@ using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class MapTileBitmapHolder : Core.Map.MapTileBitmapHolder {
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MapTileBitmapHolderBehaviour _behaviour;
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readonly MapTileBitmapHolderBehaviour _behaviour;
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readonly Uri _uri;
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public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject) : base(index) {
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public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
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_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
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_uri = uri;
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}
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protected override void Dispose(bool disposing) {
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@@ -20,8 +22,7 @@ namespace Cryville.EEW.Unity.Map {
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}
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}
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protected override Uri GetUri() =>
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new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{Index.Z}/{Index.NY}/{Index.NX}");
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protected override Uri GetUri() => _uri;
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protected override Task LoadBitmap(FileInfo file, CancellationToken cancellationToken) {
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_behaviour.Load(file);
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@@ -45,13 +45,13 @@ namespace Cryville.EEW.Unity.Map {
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_isReady = false;
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}
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if (_req == null || !_req.isDone) return;
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if (_texHandler.isDone) {
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if (_texHandler.isDone && _texHandler.texture != null) {
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_tex = _texHandler.texture;
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_tex.wrapMode = TextureWrapMode.Clamp;
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_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
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}
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else {
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Debug.LogError(_req.error);
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Debug.LogError(_texHandler.error);
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_localFile.Delete();
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}
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_req.Dispose();
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@@ -4,7 +4,7 @@ using System.IO;
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using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class MapTileCacheManager : MapTileCacheManager<MapTileBitmapHolder> {
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class MapTileCacheManager : MapTileCacheManager<MapTileBitmapHolder> {
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public GameObject PrefabTile { get; set; }
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public GameObject PrefabBitmapHolder { get; set; }
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@@ -12,8 +12,12 @@ namespace Cryville.EEW.Unity.Map {
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public string CacheDir { get; set; }
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protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(index, GameObject.Instantiate(PrefabBitmapHolder, Parent, false));
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protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
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index,
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GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
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new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
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);
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protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
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readonly Dictionary<MapTile<MapTileBitmapHolder>, MapTile> _map = new();
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219
Assets/Cryville.EEW.Unity/Map/RegionEditor.cs
Normal file
219
Assets/Cryville.EEW.Unity/Map/RegionEditor.cs
Normal file
@@ -0,0 +1,219 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using TMPro;
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using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class RegionEditor : MonoBehaviour {
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QuadTreeNode _root;
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[SerializeField] CameraController m_cameraController;
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[SerializeField] GameObject m_regionViewPrefab;
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[SerializeField] TMP_Text m_textSelectedInfo;
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[SerializeField] TMP_Text m_textHoveredInfo;
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[SerializeField] TMP_InputField m_inputId;
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readonly Dictionary<QuadTreeNode, RegionView> _map = new();
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void Start() {
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var file = new FileInfo(Path.Combine(Application.persistentDataPath, "regions.json"));
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if (file.Exists) {
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using var stream = file.OpenRead();
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_root = JsonSerializer.Deserialize<QuadTreeNode>(stream);
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}
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else {
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_root = NewNode();
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}
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BuildView(_root);
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}
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public void Save() {
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var file = new FileInfo(Path.Combine(Application.persistentDataPath, "regions.json"));
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using var stream = file.Open(FileMode.Create);
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JsonSerializer.Serialize(stream, _root);
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}
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void BuildView(QuadTreeNode node) {
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var view = Instantiate(m_regionViewPrefab, transform, false).GetComponent<RegionView>();
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view.Init(node.X, node.Y, node.Z);
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view.Id = node.Data.Id;
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view.IsLeaf = node.Children == null;
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_map.Add(node, view);
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BuildChildViews(node);
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}
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void BuildChildViews(QuadTreeNode node) {
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if (node.Children == null) return;
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foreach (var child in node.Children) {
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BuildView(child);
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}
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}
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void DestroyChildViews(QuadTreeNode node) {
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if (node.Children == null) return;
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foreach (var child in node.Children) {
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Destroy(_map[child].gameObject);
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_map.Remove(child);
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}
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}
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QuadTreeNode _hoveredNode;
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QuadTreeNode _selectedNode;
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Vector3? _ppos;
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void Update() {
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var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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pos.y += 1;
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var hoveredNode = _root.Get(pos);
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if (hoveredNode != _hoveredNode) {
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HoverNode(hoveredNode);
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}
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if (Input.GetMouseButtonDown(0)) {
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_ppos = Input.mousePosition;
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}
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if (Input.GetMouseButton(0) && _ppos is Vector3 pos0) {
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if (Input.mousePosition != pos0) {
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_ppos = null;
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}
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}
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if (hoveredNode == null) return;
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if (Input.GetMouseButtonUp(0) && _ppos != null) {
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SelectNode(hoveredNode);
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_ppos = null;
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}
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if (m_inputId.isFocused)
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return;
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if (Input.GetKeyUp(KeyCode.A)) {
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MergeNode(hoveredNode);
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}
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if (Input.GetKeyUp(KeyCode.S)) {
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SplitNode(hoveredNode);
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}
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if (Input.GetKeyUp(KeyCode.C)) {
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m_inputId.text = hoveredNode.Data.Id;
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}
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if (Input.GetKeyUp(KeyCode.V)) {
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hoveredNode.Data.Id = m_inputId.text;
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_map[hoveredNode].Id = hoveredNode.Data.Id;
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}
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}
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void HoverNode(QuadTreeNode node) {
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if (_hoveredNode != null) {
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_map[_hoveredNode].IsHovered = false;
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}
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_hoveredNode = node;
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if (_hoveredNode != null) {
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_map[_hoveredNode].IsHovered = true;
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m_textHoveredInfo.text = string.Format(CultureInfo.InvariantCulture, "<Hovered>\nZ: {2}, XY: ({0}, {1})\nD: {3}", node.X, node.Y, node.Z, node.Data.Id);
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}
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else {
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m_textHoveredInfo.text = "";
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}
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}
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void SelectNode(QuadTreeNode node) {
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if (_selectedNode != null) {
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_map[_selectedNode].IsSelected = false;
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}
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_selectedNode = node;
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if (_selectedNode != null) {
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_map[_selectedNode].IsSelected = true;
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m_textSelectedInfo.text = string.Format(CultureInfo.InvariantCulture, "<Selected>\nZ: {2}, XY: ({0}, {1})\nD: {3}", node.X, node.Y, node.Z, node.Data.Id);
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}
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else {
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m_textSelectedInfo.text = "";
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}
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}
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void MergeNode(QuadTreeNode node) {
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var parent = node.Parent;
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if (parent == null)
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return;
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DestroyChildViews(parent);
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_map[parent].IsLeaf = true;
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parent.Merge();
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_hoveredNode = null;
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if (_selectedNode != null && !_map.ContainsKey(_selectedNode)) {
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_selectedNode = null;
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}
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}
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void SplitNode(QuadTreeNode node) {
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node.Split();
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_map[node].IsLeaf = false;
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BuildChildViews(node);
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}
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static QuadTreeNode NewNode() => new() { Data = new("") };
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sealed class QuadTreeNode {
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QuadTreeNode[] m_children;
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public QuadTreeNode[] Children {
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get => m_children;
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set {
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if (m_children != null) {
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foreach (var child in m_children) {
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child.DetachFromParent();
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}
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}
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m_children = value;
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UpdateChildren();
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}
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}
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QuadTreeNode m_parent;
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[JsonIgnore] public QuadTreeNode Parent => m_parent;
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void AttachToParent(QuadTreeNode parent, int index) {
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if (m_parent != null && m_parent != parent)
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throw new InvalidOperationException("Node already in a tree.");
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m_parent = parent;
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X = (parent.X << 1) | (index is 0 or 3 ? 1 : 0);
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Y = (parent.Y << 1) | (index is 0 or 1 ? 1 : 0);
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Z = parent.Z + 1;
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UpdateChildren();
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}
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void DetachFromParent() => m_parent = null;
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void UpdateChildren() {
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if (m_children != null) {
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for (int i = 0; i < m_children.Length; i++) {
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m_children[i].AttachToParent(this, i);
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}
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}
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}
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[JsonIgnore] public int X { get; private set; }
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[JsonIgnore] public int Y { get; private set; }
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[JsonIgnore] public int Z { get; private set; }
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public RegionData Data { get; set; }
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public QuadTreeNode Get(Vector2 pos) {
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if ((pos.x is < 0 or >= 1) || (pos.y is < 0 or >= 1))
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return null;
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if (m_children == null)
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return this;
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Vector2 subPos = pos * 2;
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subPos.x %= 1;
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subPos.y %= 1;
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return pos.x >= 0.5f
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? (pos.y >= 0.5f ? m_children[0] : m_children[3]).Get(subPos)
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: (pos.y >= 0.5f ? m_children[1] : m_children[2]).Get(subPos);
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}
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public void Merge() {
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Children = null;
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}
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public void Split() {
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Children = new QuadTreeNode[] {
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new() { Data = Data.Copy() },
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new() { Data = Data.Copy() },
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new() { Data = Data.Copy() },
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new() { Data = Data.Copy() },
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};
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}
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}
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sealed record RegionData(string Id) {
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public string Id { get; set; } = Id;
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public RegionData Copy() => (RegionData)MemberwiseClone();
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}
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}
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}
|
11
Assets/Cryville.EEW.Unity/Map/RegionEditor.cs.meta
Normal file
11
Assets/Cryville.EEW.Unity/Map/RegionEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fd7b70d11ebfe324e830806e394cc334
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
68
Assets/Cryville.EEW.Unity/Map/RegionView.cs
Normal file
68
Assets/Cryville.EEW.Unity/Map/RegionView.cs
Normal file
@@ -0,0 +1,68 @@
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using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class RegionView : MonoBehaviour {
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[SerializeField]
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SpriteRenderer m_spriteRenderer;
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Color _color;
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bool m_isHovered;
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public bool IsHovered {
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get => m_isHovered;
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set {
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m_isHovered = value;
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UpdateColor();
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}
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}
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bool m_isSelected;
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public bool IsSelected {
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get => m_isSelected;
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set {
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m_isSelected = value;
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UpdateColor();
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}
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}
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bool m_isLeaf = true;
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public bool IsLeaf {
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get => m_isLeaf;
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set {
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m_isLeaf = value;
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UpdateColor();
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}
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}
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string m_id;
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||||
public string Id {
|
||||
get => m_id;
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||||
set {
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||||
m_id = value;
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||||
unchecked {
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||||
uint hash = (uint)value.GetHashCode();
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_color = Color.HSVToRGB(((hash >> 24) ^ ((hash >> 16) & 0xff) ^ ((hash >> 8) & 0xff) ^ (hash & 0xff)) / (float)0xff, 1, 1);
|
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}
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UpdateColor();
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}
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}
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||||
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public void Init(int x, int y, int z) {
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float scale = 1f / (1 << z);
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transform.localScale = new Vector3(scale, scale, 1);
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transform.localPosition = new Vector3(x * scale, y * scale - 1, -1 - z / 100f);
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}
|
||||
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void UpdateColor() {
|
||||
if (!m_isLeaf)
|
||||
_color.a = 0.0f;
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else if (m_isSelected)
|
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_color.a = 0.6f;
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else if (m_isHovered)
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_color.a = 0.4f;
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else
|
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_color.a = 0.2f;
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m_spriteRenderer.color = _color;
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}
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}
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}
|
11
Assets/Cryville.EEW.Unity/Map/RegionView.cs.meta
Normal file
11
Assets/Cryville.EEW.Unity/Map/RegionView.cs.meta
Normal file
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132
Assets/Prefabs/RegionView.prefab
Normal file
132
Assets/Prefabs/RegionView.prefab
Normal file
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Normal file
7
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Normal file
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Assets/RegionEditor.unity
Normal file
1973
Assets/RegionEditor.unity
Normal file
File diff suppressed because it is too large
Load Diff
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Normal file
7
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Reference in New Issue
Block a user