feat: Add status view
This commit is contained in:
27
Assets/Cryville.EEW.Unity/UI/StatusView.cs
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27
Assets/Cryville.EEW.Unity/UI/StatusView.cs
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@@ -0,0 +1,27 @@
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using System.Globalization;
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using TMPro;
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using UnityEngine;
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namespace Cryville.EEW.Unity.UI {
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[RequireComponent(typeof(TMP_Text))]
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class StatusView : MonoBehaviour {
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TMP_Text _textView;
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void Awake() {
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_textView = GetComponent<TMP_Text>();
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}
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void Update() {
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_textView.text = string.Format(
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CultureInfo.InvariantCulture,
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"FPS: i{0:0} / s{1:0}\nSMem: {2:N0} / {3:N0}\nIMem: {4:N0} / {5:N0}",
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1 / Time.deltaTime,
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1 / Time.smoothDeltaTime,
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UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong(),
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UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong(),
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UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong(),
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UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong()
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);
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}
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}
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}
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11
Assets/Cryville.EEW.Unity/UI/StatusView.cs.meta
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11
Assets/Cryville.EEW.Unity/UI/StatusView.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -706,6 +706,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1925427751}
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m_Father: {fileID: 1431650511}
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@@ -1362,7 +1363,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@@ -1466,6 +1467,158 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 2039723257}
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m_Layer: 5
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m_Name: Status
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m_ConstrainProportionsScale: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Calls: []
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m_text: 'FPS: i60 / s60
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SMem: 0 / 0
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--- !u!114 &79416137231161493
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