fix: Fix bar not hidden for missing tsunami height
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@@ -116,6 +116,7 @@ namespace Cryville.EEW.Unity.Map.Element {
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if (m_isMissing == value) return;
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m_isMissing = value;
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_missingMark.gameObject.SetActive(value);
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_barRenderer.gameObject.SetActive(!value);
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}
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}
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