fix: Limits minimum automatic scale
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@@ -68,6 +68,7 @@ namespace Cryville.EEW.Unity.Map {
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else
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Scale = b.Width * _camera.pixelHeight / _camera.pixelWidth;
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Scale *= 0.6f;
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if (Scale < 0.01f) Scale = 0.01f;
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transform.localPosition = new PointF(b.X + b.Width / 2, b.Y + b.Height / 2).ToVector2();
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UpdateTransform();
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}
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