215 lines
7.9 KiB
Go
215 lines
7.9 KiB
Go
// Copyright 2013 Google Inc. All rights reserved.
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// Copyright 2016 the gousb Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/*
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Package gousb provides an low-level interface to attached USB devices.
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A Short Tutorial
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A Context manages all resources necessary for communicating with USB
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devices.
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Through the Context users can iterate over available USB devices,
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The USB standard defines a mechanism of discovering USB device functionality
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through a mechanism of descriptors. After the device is attached and
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initialized by the host stack, it's possible to retrieve it's descriptor
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(the device descriptor). It contains elements such as product and vendor IDs,
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bus number and device number (address) on the bus.
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In gousb Device struct represents the USB device, and Device.Descriptor
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contains all the information known about the device.
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Among other information in the device descriptor is a list of configuration
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descriptors, accessible through Device.Descriptor.Configs.
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USB standard allows one physical USB device to switch between different
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sets of behaviors, or working modes, by selecting one of the offered configs
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(each device has at least one).
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This allows the same device to sometimes present itself as e.g. a 3G modem,
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and sometimes a flash drive. Configs are mutually exclusive, each device
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can have only one active config at a time. Switching the active config performs
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a light-weight device reset. Each config in the device descriptor has
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a unique identification number.
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In gousb a device config needs to be selected through Device.Config(num).
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It returns a Config struct that represents the device in this particular configuration.
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The configuration descriptor is accessible through Config.Info.
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A config descriptor determines the list of available USB interfaces on the device.
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Each interface is a virtual device within the physical USB device and it's active
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config. There can be many interfaces active concurrently. Interfaces are
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enumerated sequentially starting from zero.
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Additionally, each interface comes with a number of alternate settings for
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the interface, which are somewhat similar to device configs, but on the
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interface level. Each interface can have only a single alternate setting
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active at any time. Alternate settings are enumerated sequentially starting from
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zero.
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In gousb an interface and it's alternate setting can be selected through
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Config.Interface(num, altNum). The Interface struct is the representation
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of the claimed interface with a particular alternate setting.
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The descriptor of the interface is available through Interface.Setting.
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An interface with a particular alternate setting defines up to 15
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endpoints. An endpoint can be considered similar to a UDP/IP port,
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except the data transfers are unidirectional.
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Endpoints are represented by the Endpoint struct, and all defined endpoints
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can be obtained through the Endpoints field of the Interface.Setting.
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Each endpoint descriptor (EndpointInfo) defined in the interface's endpoint
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map includes information about the type of the endpoint:
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- endpoint number
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- direction: IN (device-to-host) or OUT (host-to-device)
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- transfer type: USB standard defines a few distinct data transfer types:
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--- bulk - high throughput, but no guaranteed bandwidth and no latency guarantees,
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--- isochronous - medium throughput, guaranteed bandwidth, some latency guarantees,
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--- interrupt - low throughput, high latency guarantees.
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The endpoint descriptor determines the type of the transfer that will be used.
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- maximum packet size: maximum number of bytes that can be sent or received by the device in a single USB transaction.
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and a few other less frequently used pieces of endpoint information.
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An IN Endpoint can be opened for reading through Interface.InEndpoint(epNum),
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while an OUT Endpoint can be opened for writing through Interface.OutEndpoint(epNum).
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An InEndpoint implements the io.Reader interface, an OutEndpoint implements
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the io.Writer interface. Both Reads and Writes will accept larger slices
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of data than the endpoint's maximum packet size, the transfer will be split
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into smaller USB transactions as needed. But using Read/Write size equal
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to an integer multiple of maximum packet size helps with improving the transfer
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performance.
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Apart from 15 possible data endpoints, each USB device also has a control endpoint.
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The control endpoint is present regardless of the current device config, claimed
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interfaces and their alternate settings. It makes a lot of sense, as the control endpoint is actually used, among others,
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to issue commands to switch the active config or select an alternate setting for an interface.
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Control commands are also ofen use to control the behavior of the device. There is no single
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standard for control commands though, and many devices implement their custom control command schema.
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Control commands can be issued through Device.Control().
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See Also
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For more information about USB protocol and handling USB devices,
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see the excellent "USB in a nutshell" guide: http://www.beyondlogic.org/usbnutshell/
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*/
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package gousb
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// Context manages all resources related to USB device handling.
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type Context struct {
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ctx *libusbContext
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done chan struct{}
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}
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// Debug changes the debug level. Level 0 means no debug, higher levels
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// will print out more debugging information.
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func (c *Context) Debug(level int) {
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libusb.setDebug(c.ctx, level)
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}
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// NewContext returns a new Context instance.
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func NewContext() *Context {
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c, err := libusb.init()
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if err != nil {
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panic(err)
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}
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ctx := &Context{
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ctx: c,
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done: make(chan struct{}),
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}
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go libusb.handleEvents(ctx.ctx, ctx.done)
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return ctx
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}
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// ListDevices calls each with each enumerated device.
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// If the function returns true, the device is opened and a Device is returned if the operation succeeds.
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// Every Device returned (whether an error is also returned or not) must be closed.
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// If there are any errors enumerating the devices,
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// the final one is returned along with any successfully opened devices.
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func (c *Context) ListDevices(each func(desc *DeviceDesc) bool) ([]*Device, error) {
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list, err := libusb.getDevices(c.ctx)
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if err != nil {
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return nil, err
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}
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var reterr error
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var ret []*Device
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for _, dev := range list {
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desc, err := libusb.getDeviceDesc(dev)
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if err != nil {
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libusb.dereference(dev)
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reterr = err
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continue
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}
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if each(desc) {
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handle, err := libusb.open(dev)
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if err != nil {
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reterr = err
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continue
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}
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ret = append(ret, &Device{handle: handle, DeviceDesc: desc})
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} else {
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libusb.dereference(dev)
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}
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}
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return ret, reterr
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}
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// OpenDeviceWithVIDPID opens Device from specific VendorId and ProductId.
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// If none is found, it returns nil and nil error. If there are multiple devices
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// with the same VID/PID, it will return one of them, picked arbitrarily.
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// If there were any errors during device list traversal, it is possible
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// it will return a non-nil device and non-nil error. A Device.Close() must
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// be called to release the device if the returned device wasn't nil.
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func (c *Context) OpenDeviceWithVIDPID(vid, pid ID) (*Device, error) {
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var found bool
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devs, err := c.ListDevices(func(desc *DeviceDesc) bool {
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if found {
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return false
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}
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if desc.Vendor == ID(vid) && desc.Product == ID(pid) {
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found = true
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return true
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}
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return false
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})
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if len(devs) == 0 {
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return nil, err
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}
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return devs[0], nil
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}
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// Close releases the Context and all associated resources.
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func (c *Context) Close() error {
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c.done <- struct{}{}
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if c.ctx != nil {
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libusb.exit(c.ctx)
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}
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c.ctx = nil
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return nil
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}
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