Write stream implementation (#19)
Defines a WriteStream structure for buffering writes, similar to the existing ReadStream. WriteStreams can be created on OutEndpoints by using ep.NewStream().
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@@ -14,7 +14,7 @@
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package gousb
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func (e *endpoint) newStream(size, count int, submit bool) (*stream, error) {
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func (e *endpoint) newStream(size, count int) (*stream, error) {
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var ts []transferIntf
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for i := 0; i < count; i++ {
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t, err := newUSBTransfer(e.ctx, e.h, &e.Desc, size, e.Timeout)
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@@ -26,7 +26,7 @@ func (e *endpoint) newStream(size, count int, submit bool) (*stream, error) {
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}
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ts = append(ts, t)
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}
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return newStream(ts, submit), nil
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return newStream(ts), nil
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}
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// NewStream prepares a new read stream that will keep reading data from the
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@@ -36,9 +36,23 @@ func (e *endpoint) newStream(size, count int, submit bool) (*stream, error) {
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// By keeping multiple transfers active at the same time, a Stream reduces
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// the latency between subsequent transfers and increases reading throughput.
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func (e *InEndpoint) NewStream(size, count int) (*ReadStream, error) {
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s, err := e.newStream(size, count, true)
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s, err := e.newStream(size, count)
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if err != nil {
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return nil, err
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}
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return &ReadStream{s}, nil
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s.submitAll()
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return &ReadStream{s: s}, nil
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}
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// NewStream prepares a new write stream that will write data in the background.
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// Size defines a buffer size for a single write transaction and count
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// defines how many transactions may be active at any time.
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// By buffering the writes, a Stream reduces the latency between subsequent
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// transfers and increases writing throughput.
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func (e *OutEndpoint) NewStream(size, count int) (*WriteStream, error) {
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s, err := e.newStream(size, count)
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if err != nil {
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return nil, err
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}
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return &WriteStream{s: s}, nil
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}
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