Files
crtr/Assets/Cryville/Crtr/Master.cs
2022-09-30 17:32:21 +08:00

24 lines
423 B
C#

using UnityEngine;
using Logger = Cryville.Common.Logger;
namespace Cryville.Crtr {
internal class Master : MonoBehaviour {
#pragma warning disable IDE0044
[SerializeField]
private GameObject m_menu;
#pragma warning restore IDE0044
internal void ShowMenu() {
m_menu.SetActive(true);
}
internal void HideMenu() {
m_menu.SetActive(false);
}
void OnApplicationQuit() {
Game.Shutdown();
}
}
}