Files
crtr/Assets/Cryville/Crtr/Config/PVPString.cs

19 lines
412 B
C#

using UnityEngine.UI;
namespace Cryville.Crtr.Config {
public class PVPString : PropertyValuePanel {
protected override void OnValueUpdated() { _inputField.text = (string)MappedValue; }
InputField _inputField;
void Awake() {
_inputField = GetComponent<InputField>();
_inputField.onValueChanged.AddListener(OnValueChanged);
}
void OnValueChanged(string value) {
RawValue = value;
}
}
}