Files
crtr/Assets/Cryville/Crtr/Cocos2dFrames.cs
2022-09-30 18:19:19 +08:00

178 lines
4.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEngine;
using Cryville.Common;
using Cryville.Common.Plist;
namespace Cryville.Crtr {
[BinderAttribute(typeof(Cocos2dFramesBinder))]
public class Cocos2dFrames {
public Metadata metadata;
public class Metadata {
public int format;
public Vector2 size;
public string textureFileName;
}
public Dictionary<string, Frame> frames;
public class Frame {
Rect _frame;
public Rect frame {
get { return _frame; }
set { _frame = value; }
}
public Rect textureRect {
get { return _frame; }
set { _frame = value; }
}
public Vector2 offset;
bool _rotated = false;
public bool rotated {
get { return _rotated; }
set { _rotated = value; }
}
public bool textureRotated {
get { return _rotated; }
set { _rotated = value; }
}
public Rect sourceColorRect;
public Vector2 sourceSize;
private Rect _uv;
private Vector2[] cuv;
public Rect UV {
get {
return _uv;
}
private set {
_uv = value;
float x0 = Mathf.Min(_uv.xMin, _uv.xMax);
float x1 = Mathf.Max(_uv.xMin, _uv.xMax);
float y0 = Mathf.Min(_uv.yMin, _uv.yMax);
float y1 = Mathf.Max(_uv.yMin, _uv.yMax);
if (_rotated) cuv = new Vector2[]{
new Vector2(x0, y1),
new Vector2(x1, y0),
new Vector2(x0, y0),
new Vector2(x1, y1),
};
else cuv = new Vector2[]{
new Vector2(x0, y0),
new Vector2(x1, y1),
new Vector2(x1, y0),
new Vector2(x0, y1),
};
}
}
public Vector2 GetUV(Vector2 uv) {
return GetUV(uv.x, uv.y);
}
public Vector2 GetUV(float u, float v) {
Vector2 uv00 = cuv[0], uv11 = cuv[1],
uv10 = cuv[2], uv01 = cuv[3];
return (1 - u - v) * uv00
+ u * uv10
+ v * uv01
+ u * v * (uv00 + uv11 - uv10 - uv01);
}
public Texture2D Texture {
get;
private set;
}
public Vector2 Size {
get {
return new Vector2(Texture.width, Texture.height);
}
}
public void Init() {
if (Texture == null)
throw new InvalidOperationException(); // TODO
_frame = new Rect(Vector2.zero, Size);
var w = _frame.width;
var h = _frame.height;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public void Init(int w, int h, Texture2D _base) {
if (Texture != null)
throw new InvalidOperationException(); // TODO
Texture = _base;
float x = _frame.x / w;
float y = 1 - _frame.y / h;
float tw = (_rotated ? _frame.height : _frame.width) / w;
float th = (_rotated ? _frame.width : _frame.height) / h;
if (_rotated) UV = new Rect(x, y, tw, -th);
else UV = new Rect(x, y, tw, -th);
}
public Frame() { }
public Frame(Texture2D tex) {
Texture = tex;
}
}
Texture2D _base;
public void Init(Dictionary<string, Texture2D> texs) {
_base = texs[StringUtils.TrimExt(metadata.textureFileName)];
var w = (int)metadata.size.x;
var h = (int)metadata.size.y;
if (w == 0 || h == 0) {
w = _base.width;
h = _base.height;
}
foreach (var f in frames) {
f.Value.Init(w, h, _base);
}
}
}
public class Cocos2dFramesBinder : EmptyBinder {
public override object ChangeType(object value, Type type, CultureInfo culture) {
if (value is string) {
var str = (string)value;
if (type == typeof(Rect)) {
var m = Regex.Match(str, @"^{({.*?}),({.*?})}$");
var p = (Vector2)ChangeType(m.Groups[1].Value, typeof(Vector2), culture);
var s = (Vector2)ChangeType(m.Groups[2].Value, typeof(Vector2), culture);
return new Rect(p, s);
}
else if (type == typeof(Vector2)) {
var m = Regex.Match(str, @"^{(.*?),(.*?)}$");
var w = float.Parse(m.Groups[1].Value);
var h = float.Parse(m.Groups[2].Value);
return new Vector2(w, h);
}
}
else if (typeof(IDictionary).IsAssignableFrom(value.GetType())) {
var dict = (IDictionary)value;
if (type == typeof(Rect)) {
var x = float.Parse((string)dict["x"]);
var y = float.Parse((string)dict["y"]);
var w = float.Parse((string)dict["w"]);
var h = float.Parse((string)dict["h"]);
return new Rect(x, y, w, h);
}
else if (type == typeof(Vector2)) {
var w = float.Parse((string)dict["w"]);
var h = float.Parse((string)dict["h"]);
return new Vector2(w, h);
}
}
return base.ChangeType(value, type, culture);
}
}
}