Files
crtr/Assets/Cryville/Crtr/Components/SpritePlane.cs

171 lines
3.8 KiB
C#

using System;
using UnityEngine;
using Logger = Cryville.Common.Logger;
namespace Cryville.Crtr.Components {
public class SpriteInfo {
string m_frameName;
public string FrameName {
get {
return m_frameName;
}
set {
m_frameName = value;
Reload();
}
}
public SpriteFrame Frame {
get;
private set;
}
public Rect Rect {
get { return Frame.frame; }
}
/// <summary>
/// The ratio of width divided by height.
/// </summary>
public float Ratio {
get {
return Rect.width / Rect.height;
}
}
bool _loaded;
Material _mat;
public void Bind(Material mat) {
_loaded = true;
_mat = mat;
Reload();
}
public void Load() {
_loaded = true;
Reload();
}
public void Reload() {
if (!_loaded) return;
if (!string.IsNullOrEmpty(FrameName)) {
if (ChartPlayer.frames.ContainsKey(FrameName)) {
Frame = ChartPlayer.frames[FrameName];
}
else {
Logger.Log("main", 4, "Skin", "Texture {0} not found", FrameName);
Frame = null;
}
}
else Frame = null;
if (_mat != null) {
_mat.mainTexture = Frame == null ? null : Frame.Texture;
}
}
}
public class SpritePlane : SpriteBase {
public SpritePlane() {
SubmitProperty("frame", new PropOp.String(v => Frame = v), 2);
SubmitProperty("fit", new PropOp.Enum<FitMode>(v => Fit = v));
SubmitProperty("opacity", new PropOp.Float(v => Opacity = v));
}
static Vector2[] _origuv;
protected static Vector2[] OriginalUV {
get {
if (_origuv == null) {
var m = GenericResources.Meshes["quad"];
Vector2[] uv = new Vector2[m.vertices.Length];
for (int i = 0; i < uv.Length; i++) {
uv[i] = new Vector2(
m.vertices[i].x == 0.5 ? 1 : 0,
m.vertices[i].z == 0.5 ? 1 : 0
);
}
_origuv = uv;
}
return _origuv;
}
}
protected SpriteInfo frameInfo = new SpriteInfo();
public string Frame {
get { return frameInfo.FrameName; }
set {
frameInfo.FrameName = value;
OnFrameUpdate();
}
}
protected void OnFrameUpdate() {
if (!mesh.Initialized) return;
if (frameInfo.Frame == null) {
mesh.Renderer.enabled = false;
return;
}
mesh.Renderer.enabled = true;
UpdateUV();
UpdateScale();
UpdateZIndex();
}
protected virtual void UpdateUV() {
if (frameInfo.Frame == null) {
Logger.Log("main", 4, "Skin", "Unable to load texture {0}", frameInfo.FrameName);
return;
}
Vector2[] muv = OriginalUV;
Vector2[] uv = new Vector2[muv.Length];
for (int i = 0; i < uv.Length; i++) {
uv[i] = frameInfo.Frame.GetUV(muv[i]);
}
mesh.Mesh.uv = uv;
}
float _opacity = 1;
public float Opacity {
get { return _opacity; }
set {
_opacity = value;
UpdateOpacity();
}
}
void UpdateOpacity() {
if (!mesh.Initialized) return;
var c = mesh.Renderer.material.color;
c.a = _opacity;
mesh.Renderer.material.color = c;
}
private FitMode m_fit = FitMode.height;
public FitMode Fit {
get { return m_fit; }
set {
m_fit = value;
if (m_fit != FitMode.none && Scale.x != Scale.y) m_fit = FitMode.none;
}
}
public enum FitMode {
none, width, height
}
protected override void UpdateScale() {
if (frameInfo.Frame == null) return;
base.UpdateScale();
if (m_fit != FitMode.none && Scale.x != Scale.y) m_fit = FitMode.none;
}
protected override Vector3 BaseScale {
get {
switch (m_fit) {
case FitMode.none: return Vector3.one;
case FitMode.width: return new Vector3(1, 1, 1 / frameInfo.Ratio);
case FitMode.height: return new Vector3(frameInfo.Ratio, 1, 1);
default: throw new NotSupportedException("Unsupported fit mode");
}
}
}
public override void Init() {
InternalInit();
frameInfo.Bind(mesh.Renderer.material);
OnFrameUpdate();
UpdateOpacity();
}
}
}