62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using Cryville.Common.Unity;
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using Cryville.Crtr.Browsing.Actions;
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using Cryville.Crtr.Config.UI;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cryville.Crtr.Browsing.UI {
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public class ResourceBrowserMaster : SingletonBehaviour<ResourceBrowserMaster> {
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[SerializeField]
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ConfigPanelMaster m_configPanel;
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[SerializeField]
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Transform m_tabContainer;
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[SerializeField]
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GameObject m_tabPrefab;
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[SerializeField]
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PathedResourceBrowser m_mainBrowser;
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[SerializeField]
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SettingsBrowser m_settingsBrowser;
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BrowserTab _currentTab;
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readonly Dictionary<BrowserTab, ResourceBrowser> _tabs = new Dictionary<BrowserTab, ResourceBrowser>();
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public ActionManager Actions { get; private set; }
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protected override void Awake() {
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Actions = new ActionManager();
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Actions.Register(new PlayChartAction());
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OnTabClicked(AddTab("Local", m_mainBrowser));
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m_mainBrowser.Init(this, new LegacyResourceManager(Settings.Default.GameDataPath));
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AddTab("Settings", m_settingsBrowser);
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}
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BrowserTab AddTab(string name, ResourceBrowser browser) {
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var tab = Instantiate(m_tabPrefab, m_tabContainer, false).GetComponent<BrowserTab>();
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tab.Icon = browser.Icon;
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tab.Text = name;
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tab.Clicked += OnTabClicked;
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_tabs.Add(tab, browser);
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return tab;
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}
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void OnTabClicked(BrowserTab tab) {
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if (tab == _currentTab) return;
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if (_currentTab != null) {
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_currentTab.Selected = false;
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_tabs[_currentTab].gameObject.SetActive(false);
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}
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_currentTab = tab;
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if (_currentTab != null) {
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_currentTab.Selected = true;
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_tabs[_currentTab].gameObject.SetActive(true);
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}
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}
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public bool Back() {
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return true; // TODO
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}
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}
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}
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