50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Cryville.Common.Logging;
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using Cryville.Common.Reflection;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Cryville.Common.Unity.Input {
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public class InputManager {
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static readonly HashSet<Type> HandlerRegistries = new HashSet<Type> {
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typeof(WindowsPointerHandler),
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typeof(AndroidTouchHandler),
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typeof(UnityKeyHandler<UnityKeyboardReceiver>),
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typeof(UnityKeyHandler<UnityMouseButtonReceiver>),
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typeof(UnityMouseHandler),
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typeof(UnityTouchHandler),
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};
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readonly HashSet<InputHandler> _handlers = new HashSet<InputHandler>();
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readonly Dictionary<Type, InputHandler> _typemap = new Dictionary<Type, InputHandler>();
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public InputManager() {
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foreach (var t in HandlerRegistries) {
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try {
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if (!typeof(InputHandler).IsAssignableFrom(t)) continue;
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var h = (InputHandler)Activator.CreateInstance(t);
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_typemap.Add(t, h);
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_handlers.Add(h);
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Logger.Log("main", 1, "Input", "Initialized {0}", TypeNameHelper.GetSimpleName(t));
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}
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catch (TargetInvocationException ex) {
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Logger.Log("main", 1, "Input", "Cannot initialize {0}: {1}", TypeNameHelper.GetSimpleName(t), ex.InnerException.Message);
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}
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}
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}
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public InputHandler GetHandler(string name) {
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return _typemap[Type.GetType(name)];
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}
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public void EnumerateHandlers(Action<InputHandler> cb) {
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foreach (var h in _handlers) cb(h);
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}
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}
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public struct InputEvent {
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public InputIdentifier Id { get; set; }
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public InputVector From { get; set; }
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public InputVector To { get; set; }
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public override string ToString() {
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return string.Format("[{0}] {1} -> {2}", Id, From, To);
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}
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}
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}
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