64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using Cryville.Crtr.Browsing;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Reflection;
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using UnityEngine;
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namespace Cryville.Crtr {
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public class SettingsPanel : MonoBehaviour {
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[SerializeField]
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GameObject m_categoryPrefab;
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[SerializeField]
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Transform m_container;
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bool _invalidated = true;
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object m_target;
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public object Target {
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get {
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return m_target;
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}
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set {
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if (m_target != value) {
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m_target = value;
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_invalidated = true;
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}
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}
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}
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public void Update() {
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if (!_invalidated) return;
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LoadProperties();
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foreach (Transform c in m_container) GameObject.Destroy(c.gameObject);
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foreach (var c in _categories) {
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var obj = GameObject.Instantiate<GameObject>(m_categoryPrefab, m_container, false);
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obj.GetComponent<PropertyCategoryPanel>().Load(c.Key, c.Value, Target);
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}
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}
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readonly Dictionary<string, List<PropertyInfo>> _categories = new Dictionary<string, List<PropertyInfo>>();
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public void LoadProperties() {
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_categories.Clear();
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_invalidated = false;
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if (Target == null) return;
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foreach (var p in Target.GetType().GetProperties()) {
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bool browsable = true;
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string category = "miscellaneous";
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foreach (var attr in p.GetCustomAttributes(true)) {
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if (attr is BrowsableAttribute) {
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browsable = ((BrowsableAttribute)attr).Browsable;
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if (!browsable) break;
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}
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else if (attr is CategoryAttribute) {
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category = ((CategoryAttribute)attr).Category;
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}
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}
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if (!browsable) continue;
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if (!_categories.ContainsKey(category))
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_categories.Add(category, new List<PropertyInfo>());
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_categories[category].Add(p);
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}
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}
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}
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}
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