Files
crtr/Assets/Cryville/Crtr/Components/SkinAnimation.cs
2023-02-27 00:17:14 +08:00

49 lines
1.3 KiB
C#

using Cryville.Common;
namespace Cryville.Crtr.Components {
public class SkinAnimation : SkinComponent {
public SkinAnimation() {
SubmitProperty("name", new PropOp.Identifier(v => Name = v));
SubmitProperty("duration", new PropOp.Float(v => Duration = v));
_rtimeSrc = new PropSrc.Float(() => _rtime);
}
SkinContext _skinContext;
AnimationSpan _anim;
public int Name {
set {
if (value == 0) return;
var id = new Identifier(value);
AnimationSpan anim;
if (!ChartPlayer.pskin.animations.TryGetValue(id, out anim)) {
Logger.Log("main", 4, "Skin", "Animation {0} not found", id.Name);
_anim = null;
return;
}
_anim = anim;
}
}
public float Duration { get; private set; }
double _startTime;
float _rtime;
readonly PropSrc _rtimeSrc;
public override void Init() {
_skinContext = new SkinContext(transform);
}
public override void Rewind(double time) {
_startTime = time;
}
public override void Tick(SkinContainer c, double time) {
_rtime = (float)(time - _startTime) / Duration;
_rtimeSrc.Invalidate();
ChartPlayer.etor.ContextSelfValue = _rtimeSrc;
if (_anim != null) c.MatchAnimation(_anim, _rtime, new RuntimeSkinContext(_skinContext));
ChartPlayer.etor.ContextSelfValue = null;
}
protected override void OnDestroy() { }
}
}