Files
crtr/Assets/Extensions/Quaver.API/Maps/Structures/CustomAudioSampleInfo.cs
2022-12-13 10:51:29 +08:00

54 lines
1.9 KiB
C#

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
* Copyright (c) 2017-2019 Swan & The Quaver Team <support@quavergame.com>.
*/
using System;
using System.Collections.Generic;
namespace Quaver.API.Maps.Structures
{
/// <summary>
/// CustomAudioSamples section of the .qua
/// </summary>
[Serializable]
public class CustomAudioSampleInfo
{
/// <summary>
/// The path to the audio sample.
/// </summary>
public string Path { get; set; }
/// <summary>
/// If true, the audio sample is always played back at 1.0x speed, regardless of the rate.
/// </summary>
public bool UnaffectedByRate { get; set; }
/// <summary>
/// By-value comparer, auto-generated by Rider.
/// </summary>
private sealed class ByValueEqualityComparer : IEqualityComparer<CustomAudioSampleInfo>
{
public bool Equals(CustomAudioSampleInfo x, CustomAudioSampleInfo y)
{
if (ReferenceEquals(x, y)) return true;
if (ReferenceEquals(x, null)) return false;
if (ReferenceEquals(y, null)) return false;
if (x.GetType() != y.GetType()) return false;
return string.Equals(x.Path, y.Path) && x.UnaffectedByRate == y.UnaffectedByRate;
}
public int GetHashCode(CustomAudioSampleInfo obj)
{
unchecked
{
return ((obj.Path != null ? obj.Path.GetHashCode() : 0) * 397) ^ obj.UnaffectedByRate.GetHashCode();
}
}
}
public static IEqualityComparer<CustomAudioSampleInfo> ByValueComparer { get; } = new ByValueEqualityComparer();
}
}