Files
crtr/Assets/Cryville/Crtr/TrackHandler.cs

141 lines
3.5 KiB
C#

using Cryville.Crtr.Components;
using Cryville.Crtr.Event;
using UnityEngine;
namespace Cryville.Crtr {
class TrackHandler : ContainerHandler {
readonly GroupHandler gh;
readonly Chart.Track track;
public TrackHandler(Chart.Track ev, GroupHandler gh) : base() {
track = ev;
this.gh = gh;
}
public override string TypeName { get { return "track"; } }
public override void Init() {
base.Init();
sgos = gogroup.GetComponentsInChildren<SectionalGameObject>();
}
SectionalGameObject[] sgos;
Vector3 bpos; Quaternion brot;
Vector3 spos;
public override void StartPhysicalUpdate(ContainerState s) {
base.StartPhysicalUpdate(s);
if (CanDoGraphicalUpdate(s)) {
TransformAwake(s);
}
}
public override void StartPreGraphicalUpdate(ContainerState s) {
base.StartPreGraphicalUpdate(s);
TransformAwake(s);
}
public override void StartGraphicalUpdate(ContainerState s) {
base.StartGraphicalUpdate(s);
if (gogroup) {
TransformAwake(s);
var p = GetCurrentWorldPoint();
foreach (var i in sgos) {
i.Reset();
i.AppendPoint(p, s.QuatDir);
}
}
}
void TransformAwake(ContainerState s) {
pwp = Vector3.zero;
cpt = s.ScreenPoint;
ptime = s.Time;
if (s.CloneType == 3) {
spos = Vector3.zero;
bpos = cpt;
brot = Quaternion.Euler(s.Direction);
}
}
Vector3 cpt; // Current point
Vector3 ppt = Vector3.zero; // Previous point
Vector3 pwp = Vector3.zero; // Previous world point
double ptime; // Previous time
float length;
public override void Update(ContainerState s, StampedEvent ev) {
base.Update(s, ev);
if (CanDoGraphicalUpdate(s)) {
var tpt = s.ScreenPoint;
var tsv = s.ScrollVelocity;
Vector3 dpt = (Vector3)tpt - ppt; // Delta 2D point
dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv); // Delta Z
Quaternion rotq = Quaternion.Euler(s.Direction); // Rotation
var dwp = rotq * dpt; // Delta world point
var nl = length + dwp.magnitude; // New length
var tdist = s.Distance;
if (nl >= tdist) {
s.Break();
return;
}
length = nl;
var wp = pwp + dwp; // World point
pwp = wp;
ppt += dpt;
ptime = s.Time;
if (!gogroup || s.CloneType == 3) return;
var p = GetCurrentWorldPoint();
foreach (var i in sgos)
i.AppendPoint(p, s.QuatDir);
}
else UpdatePosition(s);
}
void UpdatePosition(ContainerState s) {
cpt = s.ScreenPoint;
ppt = cpt;
pwp = Vector3.zero;
ptime = s.Time;
length = 0;
// Logger.LogFormat("main", 0, "Debug", "SV: {0}", cs.GetRawValue<Vec1m>("svm").Value);
}
// TODO Fix anchor rotation
public override void Anchor() {
base.Anchor();
spos = bpos - GetCurrentWorldPoint();
}
public override void EndGraphicalUpdate(ContainerState s) {
base.EndGraphicalUpdate(s);
EndUpdatePosition(s);
var p = GetCurrentWorldPoint();
foreach (var i in sgos) {
i.AppendPoint(p, s.QuatDir);
i.Seal();
}
}
void EndUpdatePosition(ContainerState s) {
var tpt = s.ScreenPoint;
var tsv = s.ScrollVelocity;
Vector3 dpt = (Vector3)tpt - ppt;
dpt.z = (float)((s.Time - ptime) * ChartPlayer.sv * tsv);
Quaternion rotq = Quaternion.Euler(s.Direction);
var dwp = rotq * dpt; // Delta world point
var nl = length + dwp.magnitude; // New length
var tdist = s.Distance;
if (nl >= tdist)
dwp *= (tdist - length) / (nl - length);
length = nl;
var wp = pwp + dwp; // World point
pwp = wp;
ppt += dpt;
}
public Vector3 GetCurrentWorldPoint() {
return pwp + cpt + spos;
}
}
}