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crtr/Assets/Plugins/Cryville.Common.Buffers.xml
2025-06-21 01:39:47 +08:00

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Cryville.Common.Buffers</name>
</assembly>
<members>
<member name="T:Cryville.Common.Buffers.ArrayPool`1">
<summary>
A resource pool that allows reusing instances of arrays of type <typeparamref name="T" />.
</summary>
<typeparam name="T">The item type of the arrays in the pool.</typeparam>
</member>
<member name="M:Cryville.Common.Buffers.ArrayPool`1.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.ArrayPool`1" /> class with the default maximum list size and bucket capacity.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.ArrayPool`1.#ctor(System.Int32,System.Int32)">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.ArrayPool`1" /> class.
</summary>
<param name="maxSize">The maximum size of the arrays in the pool.</param>
<param name="capacityPerBucket">The capacity of each bucket. The pool groups arrays of similar sizes into buckets for faster access.</param>
</member>
<member name="M:Cryville.Common.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>
Rents an array that is at least the specified size from the pool.
</summary>
<param name="size">The minimum size of the array.</param>
<returns>An array of type <typeparamref name="T" /> that is at least the specified size.</returns>
</member>
<member name="M:Cryville.Common.Buffers.ArrayPool`1.Return(`0[])">
<summary>
Returns a rented array to the pool.
</summary>
<param name="arr">The array to return.</param>
</member>
<member name="T:Cryville.Common.Buffers.CategorizedPool`2">
<summary>
A set of resource pools categorized by a category type.
</summary>
<typeparam name="TCategory">The category type.</typeparam>
<typeparam name="TObject">The type of the objects in the pool.</typeparam>
</member>
<member name="P:Cryville.Common.Buffers.CategorizedPool`2.Buckets">
<summary>
The set of underlying pools.
</summary>
<remarks>
<para>The <see cref="M:Cryville.Common.Buffers.CategorizedPool`2.Rent(`0)" /> and <see cref="M:Cryville.Common.Buffers.CategorizedPool`2.Return(`0,`1)" /> method select an underlying pool directly from this set with the category as the key. When overridden, this set must be available since construction.</para>
</remarks>
</member>
<member name="P:Cryville.Common.Buffers.CategorizedPool`2.RentedCount">
<summary>
The count of objects rented from the set of pools.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPool`2.Rent(`0)">
<summary>
Rents an object from the pool.
</summary>
<param name="category">The category.</param>
<returns>The rented object.</returns>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPool`2.Return(`0,`1)">
<summary>
Returns a rented object to the pool.
</summary>
<param name="category">The category.</param>
<param name="obj">The object to return.</param>
</member>
<member name="T:Cryville.Common.Buffers.CategorizedPoolAccessor`2">
<summary>
A utility to access a categorized pool, representing a single unit that uses a shared categorized pool.
</summary>
<typeparam name="TCategory">The category type.</typeparam>
<typeparam name="TObject">The type of the objects in the pool.</typeparam>
<param name="pool">The categorized pool.</param>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPoolAccessor`2.#ctor(Cryville.Common.Buffers.CategorizedPool{`0,`1})">
<summary>
A utility to access a categorized pool, representing a single unit that uses a shared categorized pool.
</summary>
<typeparam name="TCategory">The category type.</typeparam>
<typeparam name="TObject">The type of the objects in the pool.</typeparam>
<param name="pool">The categorized pool.</param>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPoolAccessor`2.Rent(`0)">
<summary>
Rents an object from the pool.
</summary>
<param name="category">The category.</param>
<returns>The rented object.</returns>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPoolAccessor`2.Return(`1)">
<summary>
Returns a rented object to the pool.
</summary>
<param name="obj">The object to return.</param>
</member>
<member name="M:Cryville.Common.Buffers.CategorizedPoolAccessor`2.ReturnAll">
<summary>
Returns all objects rented by this accessor to the pool.
</summary>
</member>
<member name="T:Cryville.Common.Buffers.ListPool`1">
<summary>
A resource pool that allows reusing instances of lists of type <typeparamref name="T" />.
</summary>
<typeparam name="T">The item type of the lists in the pool.</typeparam>
</member>
<member name="M:Cryville.Common.Buffers.ListPool`1.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.ListPool`1" /> class with the default maximum list size and bucket capacity.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.ListPool`1.#ctor(System.Int32,System.Int32)">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.ListPool`1" /> class.
</summary>
<param name="maxSize">The maximum size of the lists in the pool.</param>
<param name="capacityPerBucket">The capacity of each bucket. The pool groups lists of similar sizes into buckets for faster access.</param>
</member>
<member name="M:Cryville.Common.Buffers.ListPool`1.Rent(System.Int32)">
<summary>
Rents a list of the specified size from the pool. The size of the list must not be changed when it is rented.
</summary>
<param name="size">The size of the list.</param>
<returns>A <see cref="T:System.Collections.Generic.List`1" /> of the specified size.</returns>
</member>
<member name="M:Cryville.Common.Buffers.ListPool`1.Return(System.Collections.Generic.List{`0})">
<summary>
Returns a rented list to the pool.
</summary>
<param name="list">The list to return.</param>
</member>
<member name="T:Cryville.Common.Buffers.ObjectPool`1">
<summary>
A resource pool that allows reusing instances of type <typeparamref name="T" />.
</summary>
<typeparam name="T">The type of the objects in the pool.</typeparam>
<param name="capacity">The capacity of the pool.</param>
</member>
<member name="M:Cryville.Common.Buffers.ObjectPool`1.#ctor(System.Int32)">
<summary>
A resource pool that allows reusing instances of type <typeparamref name="T" />.
</summary>
<typeparam name="T">The type of the objects in the pool.</typeparam>
<param name="capacity">The capacity of the pool.</param>
</member>
<member name="P:Cryville.Common.Buffers.ObjectPool`1.RentedCount">
<summary>
The count of objects rented from the pool.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.ObjectPool`1.Rent">
<summary>
Rents a object from the pool.
</summary>
<returns>The rented object.</returns>
</member>
<member name="M:Cryville.Common.Buffers.ObjectPool`1.Return(`0)">
<summary>
Returns a rented object to the pool.
</summary>
<param name="obj">The object to return.</param>
</member>
<member name="M:Cryville.Common.Buffers.ObjectPool`1.Construct">
<summary>
Constructs a new instance of type <typeparamref name="T" />.
</summary>
<returns>The new instance.</returns>
</member>
<member name="M:Cryville.Common.Buffers.ObjectPool`1.Reset(`0)">
<summary>
Resets an object.
</summary>
<param name="obj">The object.</param>
</member>
<member name="T:Cryville.Common.Buffers.SimpleObjectPool`1">
<summary>
A resource pool that allows reusing instances of type <typeparamref name="T" />, which has a parameterless constructor.
</summary>
<typeparam name="T">The type of the objects in the pool.</typeparam>
<param name="capacity">The capacity of the pool.</param>
</member>
<member name="M:Cryville.Common.Buffers.SimpleObjectPool`1.#ctor(System.Int32)">
<summary>
A resource pool that allows reusing instances of type <typeparamref name="T" />, which has a parameterless constructor.
</summary>
<typeparam name="T">The type of the objects in the pool.</typeparam>
<param name="capacity">The capacity of the pool.</param>
</member>
<member name="M:Cryville.Common.Buffers.SimpleObjectPool`1.Construct">
<inheritdoc />
</member>
<member name="T:Cryville.Common.Buffers.TargetString">
<summary>
An auto-resized <see cref="T:System.Char" /> array as a variable-length string used as a target that is modified frequently.
</summary>
</member>
<member name="E:Cryville.Common.Buffers.TargetString.Updated">
<summary>
Occurs when <see cref="M:Cryville.Common.Buffers.TargetString.Validate" /> is called if the string is invalidated.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.TargetString.#ctor">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.TargetString" /> class with a capacity of 16.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.TargetString.#ctor(System.Int32)">
<summary>
Creates an instance of the <see cref="T:Cryville.Common.Buffers.TargetString" /> class.
</summary>
<param name="capacity">The initial capacity of the string.</param>
<exception cref="T:System.ArgumentOutOfRangeException"><paramref name="capacity" /> is less than or equal to 0.</exception>
</member>
<member name="P:Cryville.Common.Buffers.TargetString.Item(System.Int32)">
<summary>
Gets or sets one of the characters in the string.
</summary>
<param name="index">The zero-based index of the character.</param>
<returns>The character at the given index.</returns>
<exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index" /> is less than 0 or not less than <see cref="P:Cryville.Common.Buffers.TargetString.Length" />.</exception>
<remarks>
<para>Set <see cref="P:Cryville.Common.Buffers.TargetString.Length" /> to a desired value before updating the characters.</para>
<para>Call <see cref="M:Cryville.Common.Buffers.TargetString.Validate" /> after all the characters are updated.</para>
<para>Changing any character invalidates the string.</para>
</remarks>
</member>
<member name="P:Cryville.Common.Buffers.TargetString.Length">
<summary>
The length of the string.
</summary>
<exception cref="T:System.ArgumentOutOfRangeException">The value specified for a set operation is less than 0.</exception>
<remarks>
<para>Changing the length of the string invalidates the string.</para>
</remarks>
</member>
<member name="M:Cryville.Common.Buffers.TargetString.Validate">
<summary>
Validates the string.
</summary>
</member>
<member name="M:Cryville.Common.Buffers.TargetString.ToString">
<summary>
Returns the string the current <see cref="T:Cryville.Common.Buffers.TargetString" /> represents.
</summary>
<returns>The string the current <see cref="T:Cryville.Common.Buffers.TargetString" /> represents.</returns>
</member>
<member name="M:Cryville.Common.Buffers.TargetString.GetEnumerator">
<summary>
Returns an enumerator that iterates through the <see cref="T:Cryville.Common.Buffers.TargetString" />.
</summary>
<returns>A <see cref="T:Cryville.Common.Buffers.TargetString.Enumerator" /> for the <see cref="T:Cryville.Common.Buffers.TargetString" />.</returns>
</member>
<member name="T:Cryville.Common.Buffers.TargetString.Enumerator">
<inheritdoc />
</member>
<member name="P:Cryville.Common.Buffers.TargetString.Enumerator.Current">
<inheritdoc />
</member>
<member name="M:Cryville.Common.Buffers.TargetString.Enumerator.Dispose">
<inheritdoc />
</member>
<member name="M:Cryville.Common.Buffers.TargetString.Enumerator.MoveNext">
<inheritdoc />
</member>
<member name="M:Cryville.Common.Buffers.TargetString.Enumerator.Reset">
<inheritdoc />
</member>
</members>
</doc>