Files
crtr/Assets/Cryville/Crtr/SettingsPanel.cs
2022-11-23 12:02:25 +08:00

63 lines
1.7 KiB
C#

using Cryville.Crtr.Browsing;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using UnityEngine;
namespace Cryville.Crtr {
public class SettingsPanel : MonoBehaviour {
[SerializeField]
GameObject m_categoryPrefab;
[SerializeField]
Transform m_container;
bool _invalidated = true;
object m_target;
public object Target {
get {
return m_target;
}
set {
if (m_target != value) {
m_target = value;
_invalidated = true;
}
}
}
public void Update() {
if (!_invalidated) return;
LoadProperties();
foreach (Transform c in m_container) GameObject.Destroy(c.gameObject);
foreach (var c in _categories) {
var obj = GameObject.Instantiate<GameObject>(m_categoryPrefab, m_container, false);
obj.GetComponent<PropertyCategoryPanel>().Load(c.Key, c.Value, Target);
}
}
readonly Dictionary<string, List<PropertyInfo>> _categories = new Dictionary<string, List<PropertyInfo>>();
public void LoadProperties() {
_categories.Clear();
_invalidated = false;
if (Target == null) return;
foreach (var p in Target.GetType().GetProperties()) {
bool browsable = true;
string category = "miscellaneous";
foreach (var attr in p.GetCustomAttributes(true)) {
if (attr is BrowsableAttribute) {
browsable = ((BrowsableAttribute)attr).Browsable;
if (!browsable) break;
}
else if (attr is CategoryAttribute) {
category = ((CategoryAttribute)attr).Category;
}
}
if (!browsable) continue;
if (!_categories.ContainsKey(category))
_categories.Add(category, new List<PropertyInfo>());
_categories[category].Add(p);
}
}
}
}