Files
crtr/Assets/Cryville/Crtr/Game.cs

283 lines
12 KiB
C#

using Cryville.Audio;
using Cryville.Audio.Source;
using Cryville.Common.Font;
using Cryville.Common.Logging;
using Cryville.Common.Unity;
using Cryville.Common.Unity.UI;
using Cryville.Crtr.UI;
using Cryville.Culture;
using Cryville.Input;
using Cryville.Input.Unity;
#if UNITY_ANDROID && !UNITY_EDITOR
using Cryville.Input.Unity.Android;
using Cryville.Interop.Java;
using Cryville.Interop.Java.Unity;
#endif
using FFmpeg.AutoGen;
using Ionic.Zip;
using Newtonsoft.Json;
using System;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using UnityEngine;
using Logger = Cryville.Common.Logging.Logger;
using unity = UnityEngine;
namespace Cryville.Crtr {
public static class Game {
public static string GameDataPath { get; private set; }
public static string UnityDataPath { get; private set; }
public static IAudioDeviceManager AudioManager;
public static IAudioDevice AudioDevice;
public static AudioClient AudioClient;
public static SimpleSequencerSource AudioSequencer;
public static SimpleSequencerSession AudioSession;
public static InputManager InputManager;
public static readonly NetworkTaskWorker NetworkTaskWorker = new();
public static readonly JsonSerializerSettings GlobalJsonSerializerSettings
= new() {
DefaultValueHandling = DefaultValueHandling.Ignore,
};
public static Logger MainLogger { get; private set; }
static FileStream _logFileStream;
static StreamLoggerListener _logWriter;
public static string UnityUserAgent { get; private set; }
static bool _init;
public static void Init() {
if (_init) return;
_init = true;
bool _bcflag = new Version(Settings.Default.LastRunVersion) < new Version("0.4");
if (_bcflag) Settings.Default.Reset();
GameDataPath = Settings.Default.GameDataPath;
UnityDataPath = Application.dataPath;
var logPath = Directory.CreateDirectory(Path.Combine(GameDataPath, "logs"));
_logFileStream = new FileStream(
Path.Combine(
logPath.FullName,
string.Format(
CultureInfo.InvariantCulture,
"{0}.log",
(int)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds
)
),
FileMode.Create, FileAccess.Write, FileShare.Read
);
_logWriter = new StreamLoggerListener(_logFileStream) { AutoFlush = true };
MainLogger = new Logger();
var listener = new InstantLoggerListener();
listener.Log += MainLogger.Log;
Common.Shared.Logger.AddListener(listener);
Input.Shared.Logger.AddListener(listener);
MainLogger.AddListener(_logWriter);
Application.logMessageReceivedThreaded += OnInternalLog;
MainLogger.Log(1, "Game", "Game Version: {0}", Application.version);
MainLogger.Log(1, "Game", "Unity Version: {0}", Application.unityVersion);
MainLogger.Log(1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily);
MainLogger.Log(1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform);
MainLogger.Log(1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage);
MainLogger.Log(1, "Game", "Device: Model = {0}, Type = {1}", SystemInfo.deviceModel, SystemInfo.deviceType);
MainLogger.Log(1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion);
MainLogger.Log(1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType);
if (_bcflag) MainLogger.Log(2, "Game", "Reset all settings");
#if UNITY_ANDROID && !UNITY_EDITOR
JavaVMManager.Register(JniInvoke.Instance);
#endif
unity::Input.simulateMouseWithTouches = false;
var emptyObjectArray = new object[0];
#if UNITY_ANDROID && !UNITY_EDITOR
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler), emptyObjectArray);
#endif
InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityKeyReceiver>), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityMouseReceiver>), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityMouseHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityTouchHandler), emptyObjectArray);
InputManager = new InputManager();
#if UNITY_EDITOR_WIN
ffmpeg.RootPath = Path.Combine(Application.dataPath, "Plugins", "Windows");
#elif UNITY_STANDALONE_WIN
ffmpeg.RootPath = Path.Combine(Application.dataPath, "Plugins", "x86_64");
#elif UNITY_ANDROID
ffmpeg.RootPath = "";
#else
#error No FFmpeg search path.
#endif
var audioEngineBuilder = new EngineBuilder();
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
audioEngineBuilder.Engines.Add(typeof(Audio.Wasapi.MMDeviceEnumeratorWrapper));
audioEngineBuilder.Engines.Add(typeof(Audio.WaveformAudio.WaveDeviceManager));
#elif UNITY_ANDROID
audioEngineBuilder.Engines.Add(typeof(Audio.AAudio.AAudioManager));
audioEngineBuilder.Engines.Add(typeof(Audio.OpenSLES.Engine));
#else
#error No audio engine defined.
#endif
while (true) {
try {
AudioManager = audioEngineBuilder.Create();
if (AudioManager == null) {
Dialog.Show(null, "Fatal error: Cannot initialize audio engine");
MainLogger.Log(5, "Audio", "Cannot initialize audio engine");
}
else {
MainLogger.Log(1, "Audio", "Using audio API: {0}", AudioManager.GetType().Namespace);
AudioDevice = AudioManager.GetDefaultDevice(DataFlow.Out);
AudioClient = AudioDevice.Connect(AudioDevice.DefaultFormat, AudioDevice.MinimumBufferSize + AudioDevice.BurstSize);
MainLogger.Log(
1, "Audio",
"Audio Output = {{ Name = \"{0}\", BurstSize = {1}, Format = {2}, BufferSize = {3} }}",
AudioDevice.Name, AudioDevice.BurstSize, AudioClient.Format, AudioClient.BufferSize
);
AudioClient.Source = AudioSequencer = new SimpleSequencerSource();
AudioSession = AudioSequencer.NewSession();
AudioSequencer.Playing = true;
AudioClient.Start();
}
break;
}
catch (Exception ex) {
Dialog.Show(null, "An error occurred while trying to initialize the recommended audio engine\nTrying to use fallback audio engines");
MainLogger.Log(4, "Audio", "An error occurred when initializing the audio engine: {0}", ex);
MainLogger.Log(2, "Audio", "Trying to use fallback audio engines");
audioEngineBuilder.Engines.Remove(AudioManager.GetType());
}
}
var dir = new DirectoryInfo(Path.Combine(Settings.Default.GameDataPath, "charts"));
if (!dir.Exists || Settings.Default.LastRunVersion != Application.version) {
Directory.CreateDirectory(dir.FullName);
var defaultData = Resources.Load<TextAsset>("default");
using var zip = ZipFile.Read(defaultData.bytes);
zip.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
zip.ExtractAll(Settings.Default.GameDataPath);
}
Settings.Default.LastRunVersion = Application.version;
Settings.Default.Save();
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
UnityUserAgent = string.Format(
CultureInfo.InvariantCulture,
"CosmoResona/{0} (Windows NT {1}; {2})",
Application.version,
Environment.OSVersion.Version,
RuntimeInformation.OSArchitecture.ToString().ToLowerInvariant()
);
#elif UNITY_ANDROID
var androidClassBuildVersion = AndroidJNI.FindClass("android/os/Build$VERSION");
var androidRelease = AndroidJNI.GetStaticStringField(androidClassBuildVersion, AndroidJNI.GetStaticFieldID(androidClassBuildVersion, "RELEASE", "Ljava/lang/String;"));
var androidClassBuild = AndroidJNI.FindClass("android/os/Build");
var androidModel = AndroidJNI.GetStaticStringField(androidClassBuild, AndroidJNI.GetStaticFieldID(androidClassBuild, "MODEL", "Ljava/lang/String;"));
var androidID = AndroidJNI.GetStaticStringField(androidClassBuild, AndroidJNI.GetStaticFieldID(androidClassBuild, "ID", "Ljava/lang/String;"));
UnityUserAgent = string.Format(
CultureInfo.InvariantCulture,
"CosmoResona/{0} (Linux; Android {1}; {2} Build/{3})",
Application.version,
androidRelease ?? "12.0.99",
androidModel,
androidID
);
#else
#error No Unity User Agent
#endif
MainLogger.Log(1, "UI", "Initializing font manager");
foreach (var res in Resources.LoadAll<TextAsset>("cldr/common/validity")) {
IdValidity.Load(LoadXmlDocument(res));
}
var metadata = new SupplementalMetadata(LoadXmlDocument("cldr/common/supplemental/supplementalMetadata"));
var subtags = new LikelySubtags(LoadXmlDocument("cldr/common/supplemental/likelySubtags"), metadata);
var matcher = new LanguageMatching(LoadXmlDocument("cldr/common/supplemental/languageInfo"), subtags);
TMPAutoFont.FontMatcher = new FallbackListFontMatcher(matcher, PlatformConfig.FontManager) {
MapScriptToTypefaces = PlatformConfig.ScriptFontMap
};
TMPAutoFont.DefaultShader = Resources.Load<Shader>(PlatformConfig.TextShader);
MainLogger.Log(1, "Game", "Initialized");
}
static readonly Encoding _encoding = new UTF8Encoding(false, true);
static readonly XmlReaderSettings _xmlSettings = new() {
DtdProcessing = DtdProcessing.Ignore,
};
static XDocument LoadXmlDocument(string path) {
return LoadXmlDocument(Resources.Load<TextAsset>(path));
}
static XDocument LoadXmlDocument(TextAsset asset) {
using var stream = new MemoryStream(_encoding.GetBytes(asset.text));
using var reader = XmlReader.Create(stream, _xmlSettings);
return XDocument.Load(reader);
}
static bool _shutdown;
public static void Shutdown() {
if (_shutdown) return;
_shutdown = true;
MainLogger.Log(1, "Game", "Shutting down");
try {
AudioClient.Dispose();
AudioSequencer.Dispose();
AudioDevice.Dispose();
AudioManager.Dispose();
}
catch (Exception ex) {
LogException("Game", "An error occurred while shutting down", ex);
}
finally {
_logWriter.Dispose();
_logFileStream.Dispose();
}
}
public static void LogException(string module, string prefix, Exception ex) {
MainLogger.Log(4, module, "{0}: {1}", prefix, ex);
}
static void OnInternalLog(string condition, string stackTrace, LogType type) {
var l = type switch {
LogType.Log => 1,
LogType.Assert => 2,
LogType.Warning => 3,
LogType.Error or LogType.Exception => 4,
_ => 1,
};
MainLogger.Log(l, "Internal", "{0}\n{1}", condition, stackTrace);
}
public static void SuspendBackgroundTasks() {
NetworkTaskWorker.SuspendBackgroundTasks();
Dialog.Suppress();
}
public static void ResumeBackgroundTasks() {
Dialog.Release();
NetworkTaskWorker.ResumeBackgroundTasks();
}
}
}