Files
crtr/Assets/Cryville/Crtr/Browsing/Actions/PlayChartAction.cs

30 lines
1021 B
C#

using Cryville.Crtr.UI;
using System;
using System.IO;
using UnityEngine.SceneManagement;
namespace Cryville.Crtr.Browsing.Actions {
internal class PlayChartAction : ResourceAction<IChartDetail> {
public override string Name { get { return "Play"; } }
public override int Priority { get { return -100; } }
public override bool CanInvoke(Uri uri, IChartDetail resource) {
return true;
}
public override void Invoke(Uri uri, IChartDetail resource) {
Settings.Default.LoadRuleset = Path.Combine(resource.RulesetId, ".umgr");
Settings.Default.LoadRulesetConfig = resource.RulesetId + ".json";
Settings.Default.LoadChart = uri.LocalPath;
#if UNITY_5_3_OR_NEWER
SceneManager.LoadScene("Play", LoadSceneMode.Additive);
#else
Application.LoadLevelAdditive("Play");
#endif
Master.Instance.HideMenu();
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
DiscordController.Instance.SetPlaying(string.Format("{0} - {1}", resource.SongName, resource.Name), resource.Length.TotalSeconds);
#endif
}
}
}