Files
crtr/Assets/Cryville/Crtr/Browsing/UI/ResourceBrowserMaster.cs

94 lines
2.8 KiB
C#

using Cryville.Common.Unity;
using Cryville.Crtr.Browsing.Actions;
using System.Collections.Generic;
using UnityEngine;
namespace Cryville.Crtr.Browsing.UI {
public class ResourceBrowserMaster : SingletonBehaviour<ResourceBrowserMaster> {
[SerializeField]
Transform m_tabContainer;
[SerializeField]
GameObject m_tabPrefab;
[SerializeField]
Transform m_browserContainer;
[SerializeField]
SettingsBrowser m_settingsBrowser;
[SerializeField]
internal GameObject m_pathedBrowserPrefab;
[SerializeField]
internal GameObject m_configBrowserPrefab;
BrowserTab _currentTab;
readonly Dictionary<BrowserTab, ResourceBrowser> _tabs = new Dictionary<BrowserTab, ResourceBrowser>();
public ActionManager Actions { get; private set; }
protected override void Awake() {
base.Awake();
Actions = new ActionManager();
Actions.Changed += OnActionsChanged;
Actions.Register(new PlayChartAction());
Actions.Register(new OpenConfigAction());
OnTabClicked(AddPathedBrowserTab("Local", new LegacyResourceManager(Settings.Default.GameDataPath)));
AddPathedBrowserTab("Files", new FileSystemResourceManager());
AddTab("Settings", m_settingsBrowser, _tabs.Count, false);
}
BrowserTab AddPathedBrowserTab(string name, IPathedResourceManager<IResourceMeta> manager) {
var browser = Instantiate(m_pathedBrowserPrefab, m_browserContainer, false).GetComponent<PathedResourceBrowser>();
browser.Init(manager);
return AddTab(name, browser, _tabs.Count, false);
}
BrowserTab AddTab(string name, ResourceBrowser browser, int index, bool closable) {
browser.Init(this);
var tab = Instantiate(m_tabPrefab, m_tabContainer, false).GetComponent<BrowserTab>();
tab.transform.SetSiblingIndex(index);
tab.Icon = browser.Icon;
tab.Text = name;
tab.Closable = closable;
tab.Clicked += OnTabClicked;
tab.Closed += OnTabClosed;
browser.gameObject.SetActive(false);
_tabs.Add(tab, browser);
return tab;
}
public void AddAndOpenTab(string name, ResourceBrowser browser) {
browser.transform.SetParent(m_browserContainer, false);
OnTabClicked(AddTab(name, browser, _currentTab.transform.GetSiblingIndex() + 1, true));
}
void OnTabClicked(BrowserTab tab) {
if (tab == _currentTab) return;
if (_currentTab != null) {
_currentTab.Selected = false;
_tabs[_currentTab].gameObject.SetActive(false);
}
_currentTab = tab;
if (_currentTab != null) {
_currentTab.Selected = true;
_tabs[_currentTab].gameObject.SetActive(true);
}
}
void OnTabClosed(BrowserTab tab) {
Destroy(tab.gameObject);
Destroy(_tabs[tab].gameObject);
_tabs.Remove(tab);
if (_currentTab == tab) _currentTab = null;
}
void OnActionsChanged() {
foreach (var tab in _tabs) {
tab.Value.OnActionsChanged();
}
}
public bool Back() {
return true; // TODO
}
}
}