560 lines
25 KiB
XML
560 lines
25 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Cryville.Input</name>
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</assembly>
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<members>
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<member name="T:Cryville.Input.InputEvent">
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<summary>
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Input event.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputEvent.Identifier">
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<summary>
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The input identifier.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputEvent.From">
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<summary>
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The input frame last received.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputEvent.To">
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<summary>
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The new input frame received.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputEvent.ToString">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Input.InputFrameHandler">
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<summary>
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Represents the method that will handle the <see cref="E:Cryville.Input.InputHandler.OnInput" /> event.
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</summary>
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<param name="identifier">The input identifier of <paramref name="frame" />.</param>
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<param name="frame">The new input frame.</param>
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</member>
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<member name="T:Cryville.Input.InputBatchHandler">
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<summary>
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Represents the method that will handle the <see cref="E:Cryville.Input.InputHandler.OnBatch" /> event.
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</summary>
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<param name="handler">The input handler.</param>
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<param name="time">The timestamp of the batch in seconds.</param>
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</member>
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<member name="T:Cryville.Input.InputHandler">
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<summary>
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Input handler.
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</summary>
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</member>
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<member name="E:Cryville.Input.InputHandler.OnInput">
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<summary>
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Occurs when a new input frame is sent.
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</summary>
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<remarks>
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<para>There is no guarantee that frames are sent in the time order.</para>
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</remarks>
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</member>
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<member name="E:Cryville.Input.InputHandler.OnBatch">
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<summary>
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Occurs when an input batch is finished sending.
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</summary>
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<remarks>
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<para>This event occurs when the device can guarantee that all the active identifiers have sent all their frames before the given timestamp. There may be input frames with later timestamps sent before this event occurs. If an input identifier does not appears between two subsequent <see cref="E:Cryville.Input.InputHandler.OnBatch" /> events, then there is no update on it.</para>
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<para>However, there is no guarantee that this event will occur when no input identifier is active.</para>
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</remarks>
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</member>
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<member name="M:Cryville.Input.InputHandler.Finalize">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputHandler.Dispose">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputHandler.Activate">
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<summary>
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Activates the input handler and starts receiving new input frames.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputHandler.Deactivate">
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<summary>
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Deactivates the input handler and stops receiving new input frames.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputHandler.Dispose(System.Boolean)">
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<summary>
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Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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</summary>
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<param name="disposing">Whether disposing or finalizing.</param>
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</member>
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<member name="P:Cryville.Input.InputHandler.IsNullable">
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<summary>
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Whether null input frames may be sent by the input handler.
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</summary>
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<remarks>
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<para>See <see cref="P:Cryville.Input.InputFrame.IsNull" /> for more information.</para>
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</remarks>
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</member>
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<member name="P:Cryville.Input.InputHandler.Dimension">
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<summary>
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The dimension of the vectors sent by the input handler.
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</summary>
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<remarks>
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<para>Dimension must be an integer from 0 (inclusive) to 4 (inclusive.) The components of the <see cref="T:Cryville.Input.InputVector" /> whose indices are beyond the dimension should be set to 0.</para>
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</remarks>
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</member>
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<member name="P:Cryville.Input.InputHandler.ReferenceCue">
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<summary>
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The reference cue for the vectors sent by the input handler.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputHandler.GetTypeName(System.Int32)">
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<summary>
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Gets the friendly name of the specified type.
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</summary>
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<param name="type">The type.</param>
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<returns>The friendly name of the specified type.</returns>
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<remarks>
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<para>See <see cref="P:Cryville.Input.InputSource.Type"/> for more information.</para>
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</remarks>
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</member>
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<member name="M:Cryville.Input.InputHandler.GetCurrentTimestamp">
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<summary>
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Gets the current timestamp of the input handler.
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</summary>
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<returns>The current timestamp of the input handler in seconds.</returns>
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<remarks>
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<para>The timestamp returned by this method is obtained from the same source as the <see cref="P:Cryville.Input.InputFrame.Time" /> of the frame the handler sends whenever possible. However, there is no guarantee that, when calling this method, all the frames whose <see cref="P:Cryville.Input.InputFrame.Time" /> is less than the timestamp returned by this method have been sent.</para>
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</remarks>
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</member>
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<member name="M:Cryville.Input.InputHandler.Feed(System.Int32,System.Int32,Cryville.Input.InputFrame)">
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<summary>
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Sends a new input frame.
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</summary>
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<param name="type">The type of the input frame.</param>
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<param name="id">The ID of the input frame.</param>
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<param name="frame">The input frame.</param>
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</member>
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<member name="M:Cryville.Input.InputHandler.Batch(System.Double)">
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<summary>
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Marks the end of an input batch.
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</summary>
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<param name="time">The timestamp of the input batch in seconds.</param>
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<remarks>
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<para>See <see cref="E:Cryville.Input.InputHandler.OnBatch" /> for more information.</para>
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</remarks>
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</member>
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<member name="T:Cryville.Input.InputIdentifier">
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<summary>
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Input identifier.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputIdentifier.Source">
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<summary>
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The input source.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputIdentifier.Id">
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<summary>
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The input ID.
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</summary>
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<remarks>
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<para>This property is used to distinguish different inputs on the input source. For example, a touch screen that supports simultaneous touches may assign a unique ID to each finger.</para>
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</remarks>
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</member>
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<member name="M:Cryville.Input.InputIdentifier.Equals(System.Object)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputIdentifier.Equals(Cryville.Input.InputIdentifier)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputIdentifier.GetHashCode">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputIdentifier.ToString">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputIdentifier.op_Equality(Cryville.Input.InputIdentifier,Cryville.Input.InputIdentifier)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputIdentifier.op_Inequality(Cryville.Input.InputIdentifier,Cryville.Input.InputIdentifier)">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Input.InputManager">
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<summary>
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Input manager.
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</summary>
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</member>
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<member name="F:Cryville.Input.InputManager.HandlerRegistries">
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<summary>
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A set of handler types to be initialized.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputManager.#ctor">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputManager" /> class and tries to initialize all the handlers in <see cref="F:Cryville.Input.InputManager.HandlerRegistries" />.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputManager.GetHandlerByTypeName(System.String)">
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<summary>
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Gets the handler with the specified type name.
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</summary>
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<param name="typeName">The type name.</param>
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<returns>The handler with the specified type name. <see langword="null" /> if not found or not initialized.</returns>
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</member>
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<member name="M:Cryville.Input.InputManager.EnumerateHandlers(System.Action{Cryville.Input.InputHandler})">
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<summary>
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Enumerates all initialized handlers and passes each of them into a callback function.
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</summary>
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<param name="cb">The callback function.</param>
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</member>
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<member name="T:Cryville.Input.InputSource">
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<summary>
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Input source.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputSource.Handler">
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<summary>
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The input handler.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputSource.Type">
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<summary>
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The type of the input source as an identifier of a component of the input handler.
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</summary>
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<remarks>
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<para>This property is used to distinguish different components of the input handler. For example, each key on the keyboard is assigned a unique type number. Use <see cref="M:Cryville.Input.InputHandler.GetTypeName(System.Int32)" /> to get a friendly name of a specific type.</para>
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</remarks>
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</member>
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<member name="M:Cryville.Input.InputSource.Equals(System.Object)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputSource.Equals(Cryville.Input.InputSource)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputSource.GetHashCode">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputSource.ToString">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputSource.op_Equality(Cryville.Input.InputSource,Cryville.Input.InputSource)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputSource.op_Inequality(Cryville.Input.InputSource,Cryville.Input.InputSource)">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Input.InputFrame">
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<summary>
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Input frame.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputFrame.Time">
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<summary>
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The timestamp in seconds.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputFrame.IsNull">
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<summary>
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Whether the vector is null.
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</summary>
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<remarks>
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<para>An input frame with this property set to <see langword="true" /> marks the end of life of an input ID (see <see cref="P:Cryville.Input.InputIdentifier.Id" />.) This usually occurs when, for example, the button of the device is released.</para>
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<para>When this property is set to <see langword="true" />, all the components of <see cref="P:Cryville.Input.InputFrame.Vector" /> is meaningless and should be set to 0.</para>
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</remarks>
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</member>
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<member name="P:Cryville.Input.InputFrame.Vector">
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<summary>
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The input vector.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputFrame.#ctor(System.Double)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputFrame" /> struct with <see cref="P:Cryville.Input.InputFrame.IsNull" /> set to <see langword="true" />.
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</summary>
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<param name="time">The timestamp in seconds.</param>
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</member>
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<member name="M:Cryville.Input.InputFrame.#ctor(System.Double,Cryville.Input.InputVector)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputFrame" /> struct.
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</summary>
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<param name="time">The timestamp in seconds.</param>
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<param name="vector">The input vector.</param>
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</member>
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<member name="M:Cryville.Input.InputFrame.ToString">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Input.InputVector">
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<summary>
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Input vector.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputVector.X">
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<summary>
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The first component of the vector.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputVector.Y">
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<summary>
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The second component of the vector.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputVector.Z">
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<summary>
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The third component of the vector.
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</summary>
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</member>
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<member name="P:Cryville.Input.InputVector.W">
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<summary>
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The fourth component of the vector.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputVector.#ctor(System.Single)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of one dimension.
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</summary>
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<param name="x">The first component of the vector.</param>
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</member>
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<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of two dimensions.
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</summary>
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<param name="x">The first component of the vector.</param>
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<param name="y">The second component of the vector.</param>
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</member>
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<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single,System.Single)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of three dimensions.
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</summary>
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<param name="x">The first component of the vector.</param>
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<param name="y">The second component of the vector.</param>
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<param name="z">The third component of the vector.</param>
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</member>
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<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of four dimensions.
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</summary>
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<param name="x">The first component of the vector.</param>
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<param name="y">The second component of the vector.</param>
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<param name="z">The third component of the vector.</param>
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<param name="w">The fourth component of the vector.</param>
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</member>
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<member name="M:Cryville.Input.InputVector.op_Addition(Cryville.Input.InputVector,Cryville.Input.InputVector)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputVector.op_Subtraction(Cryville.Input.InputVector,Cryville.Input.InputVector)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputVector.op_Multiply(System.Single,Cryville.Input.InputVector)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputVector.op_UnaryNegation(Cryville.Input.InputVector)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Input.InputVector.ToString">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Input.ReferenceCue">
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<summary>
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Provides cues about the frame of reference.
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</summary>
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</member>
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<member name="P:Cryville.Input.ReferenceCue.PhysicalDimension">
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<summary>
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The physical dimension.
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</summary>
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</member>
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<member name="P:Cryville.Input.ReferenceCue.RelativeUnit">
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<summary>
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The additional relative unit.
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</summary>
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</member>
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<member name="P:Cryville.Input.ReferenceCue.Flags">
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<summary>
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The reference flags.
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</summary>
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</member>
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<member name="P:Cryville.Input.ReferenceCue.Origin">
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<summary>
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The origin.
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</summary>
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</member>
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<member name="P:Cryville.Input.ReferenceCue.Pivot">
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<summary>
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The pivot.
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</summary>
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</member>
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<member name="M:Cryville.Input.ReferenceCue.Transform(Cryville.Input.InputFrame)">
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<summary>
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Transforms a frame into the reference by applying the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" />.
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</summary>
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<param name="frame">The input frame.</param>
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<returns>The transformed input frame.</returns>
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</member>
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<member name="M:Cryville.Input.ReferenceCue.InverseTransform(Cryville.Input.InputFrame)">
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<summary>
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Transforms a frame out of the reference by removing the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" />.
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</summary>
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<param name="frame">The input frame.</param>
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<returns>The transformed input frame.</returns>
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</member>
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<member name="M:Cryville.Input.ReferenceCue.Transform(Cryville.Input.InputFrame,Cryville.Input.InputVector)">
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<summary>
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Transforms a frame into the reference by applying the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" /> and <see cref="P:Cryville.Input.ReferenceCue.Pivot" />.
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</summary>
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<param name="frame">The input frame.</param>
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<param name="universe">The universe size.</param>
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<returns>The transformed input frame.</returns>
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</member>
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<member name="M:Cryville.Input.ReferenceCue.InverseTransform(Cryville.Input.InputFrame,Cryville.Input.InputVector)">
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<summary>
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Transforms a frame out of the reference by removing the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" /> and <see cref="P:Cryville.Input.ReferenceCue.Pivot" />.
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</summary>
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<param name="frame">The input frame.</param>
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<param name="universe">The universe size.</param>
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<returns>The transformed input frame.</returns>
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</member>
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<member name="T:Cryville.Input.PhysicalDimension">
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<summary>
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Physical dimension.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.Time">
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<summary>
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The dimensions of time.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.Length">
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<summary>
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The dimensions of length.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.Mass">
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<summary>
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The dimensions of mass.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.ElectricCurrent">
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<summary>
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The dimensions of electric current.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.ThermodynamicTemperature">
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<summary>
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The dimensions of thermodynamic temperature.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.AmountOfSubstance">
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<summary>
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The dimensions of amount of substance.
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</summary>
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</member>
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<member name="P:Cryville.Input.PhysicalDimension.LuminousIntensity">
|
|
<summary>
|
|
The dimensions of luminous intensity.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.Equals(Cryville.Input.PhysicalDimension)">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.Equals(System.Object)">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.GetHashCode">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.ToString">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.op_Equality(Cryville.Input.PhysicalDimension,Cryville.Input.PhysicalDimension)">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="M:Cryville.Input.PhysicalDimension.op_Inequality(Cryville.Input.PhysicalDimension,Cryville.Input.PhysicalDimension)">
|
|
<inheritdoc />
|
|
</member>
|
|
<member name="T:Cryville.Input.RelativeUnit">
|
|
<summary>
|
|
Relative unit.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.RelativeUnit.None">
|
|
<summary>
|
|
None.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.RelativeUnit.Pixel">
|
|
<summary>
|
|
Pixel.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Cryville.Input.ReferenceFlag">
|
|
<summary>
|
|
Reference flag.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.ReferenceFlag.None">
|
|
<summary>
|
|
None.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.ReferenceFlag.FlipX">
|
|
<summary>
|
|
The X axis is flipped.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.ReferenceFlag.FlipY">
|
|
<summary>
|
|
The Y axis is flipped.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.ReferenceFlag.FlipZ">
|
|
<summary>
|
|
The Z axis is flipped.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Cryville.Input.ReferenceFlag.FlipW">
|
|
<summary>
|
|
The W axis is flipped.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Cryville.Input.SimpleInputConsumer">
|
|
<summary>
|
|
A simple input consumer that receives input frames.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.#ctor(Cryville.Input.InputManager)">
|
|
<summary>
|
|
Creates an instance of the <see cref="T:Cryville.Input.SimpleInputConsumer" /> class.
|
|
</summary>
|
|
<param name="manager">The input manager.</param>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.Activate">
|
|
<summary>
|
|
Activates all the input handlers.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.Deactivate">
|
|
<summary>
|
|
Deactivates all the input handlers.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.OnInput(Cryville.Input.InputIdentifier,Cryville.Input.InputFrame)">
|
|
<summary>
|
|
Called when a new input frame is received.
|
|
</summary>
|
|
<param name="identifier">The input identifier.</param>
|
|
<param name="frame">The new input frame.</param>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.EnumerateEvents(System.Action{Cryville.Input.InputEvent})">
|
|
<summary>
|
|
Enumerates all the input events in the queue, passes each of them into the given callback function, and then flushes the queue.
|
|
</summary>
|
|
<param name="cb">The callback function.</param>
|
|
</member>
|
|
<member name="M:Cryville.Input.SimpleInputConsumer.EnumerateActiveIdentifiers(System.Action{Cryville.Input.InputIdentifier,Cryville.Input.InputFrame})">
|
|
<summary>
|
|
Enumerates all the active identifiers and passes each of them into the given callback function with its current frame.
|
|
</summary>
|
|
<param name="cb">The callback function.</param>
|
|
</member>
|
|
</members>
|
|
</doc>
|