40 lines
949 B
C#
40 lines
949 B
C#
using Cryville.Common.ComponentModel;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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namespace Cryville.Crtr.Config {
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public class RulesetConfig {
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public Generic generic = new Generic();
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public class Generic {
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[Category("basic")]
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[JsonProperty("skin")]
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public string Skin { get; set; }
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[Category("gameplay")]
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[JsonProperty("sound_offset")]
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[Step(0.04f)]
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[Precision(1e-3)]
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public float SoundOffset { get; set; }
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[Category("deprecated")][Obsolete]
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[JsonProperty("scroll_velocity")][DefaultValue(1)]
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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public float ScrollVelocity { get; set; }
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public Generic() {
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Skin = "";
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SoundOffset = 0;
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ScrollVelocity = 1;
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}
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}
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public Dictionary<string, InputEntry> inputs
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= new Dictionary<string, InputEntry>();
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public class InputEntry {
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public string handler;
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public int type;
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}
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}
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}
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