Files
crtr/Assets/Cryville/Crtr/Config/RulesetConfig.cs
2023-03-26 23:25:20 +08:00

40 lines
949 B
C#

using Cryville.Common.ComponentModel;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace Cryville.Crtr.Config {
public class RulesetConfig {
public Generic generic = new Generic();
public class Generic {
[Category("basic")]
[JsonProperty("skin")]
public string Skin { get; set; }
[Category("gameplay")]
[JsonProperty("sound_offset")]
[Step(0.04f)]
[Precision(1e-3)]
public float SoundOffset { get; set; }
[Category("deprecated")][Obsolete]
[JsonProperty("scroll_velocity")][DefaultValue(1)]
[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
public float ScrollVelocity { get; set; }
public Generic() {
Skin = "";
SoundOffset = 0;
ScrollVelocity = 1;
}
}
public Dictionary<string, InputEntry> inputs
= new Dictionary<string, InputEntry>();
public class InputEntry {
public string handler;
public int type;
}
}
}