Files
crtr/Assets/Cryville/Crtr/Components/SpriteText.cs
2023-03-26 23:25:20 +08:00

176 lines
5.1 KiB
C#

using Cryville.Common.Buffers;
using Cryville.Common.Pdt;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Cryville.Crtr.Components {
public class SpriteText : SpriteBase {
public SpriteText() {
SubmitProperty("frames", new op_set_frames(this));
SubmitProperty("value", new PropOp.TargetString(() => Value));
SubmitProperty("size", new PropOp.Float(v => Size = v));
SubmitProperty("spacing", new PropOp.Float(v => Spacing = v));
}
#pragma warning disable IDE1006
class op_set_frames : PdtOperator {
readonly SpriteText _self;
public op_set_frames(SpriteText self) : base(2) {
_self = self;
}
protected override unsafe void Execute() {
var keys = GetOperand(0).AsString();
var values = GetOperand(1);
int arrtype; int len;
values.GetArraySuffix(out arrtype, out len);
if (arrtype != PdtInternalType.String) throw new InvalidCastException("Not an array of strings");
if (len != keys.Length) throw new ArgumentException("Length of key not equal to frame count");
var result = new Dictionary<char, SpriteInfo>(len);
int o = 0;
for (int i = 0; i < len; i++) {
string v = values.AsString(o);
o += v.Length * sizeof(char) + sizeof(int);
result.Add(keys[i], new SpriteInfo { FrameName = v });
}
_self.Frames = result;
}
}
#pragma warning restore IDE1006
protected override void OnDestroy() {
base.OnDestroy();
foreach (var m in meshes) m.Value.Destroy();
}
Dictionary<char, SpriteInfo> m_frames;
public Dictionary<char, SpriteInfo> Frames {
get { return m_frames; }
set { m_frames = value; UpdateFrames(); }
}
readonly TargetString m_value = new TargetString();
public TargetString Value { get { return m_value; } }
public float m_size;
public float Size {
get { return m_size; }
set { m_size = value; UpdateScale(); }
}
public float m_spacing;
public float Spacing {
get { return m_spacing; }
set { m_spacing = value; UpdateScale(); }
}
protected override void UpdateScale() {
if (!mesh.Initialized) return;
UpdateMeshes();
base.UpdateScale();
}
void UpdateFrames() {
if (!mesh.Initialized) return;
float frameHeight = 0;
foreach (var m in meshes) m.Value.Destroy();
meshes.Clear();
verts.Clear();
uvs.Clear();
DestroyMaterials();
materials = new Material[m_frames.Count];
int i = 0;
foreach (var f in m_frames) {
if (SpriteInfo.IsNullOrEmpty(f.Value)) continue;
if (frameHeight == 0) frameHeight = f.Value.Rect.height;
else if (frameHeight != f.Value.Rect.height) throw new Exception("Inconsistent frame height for text component");
var tex = f.Value.Frame.Texture;
if (!meshes.ContainsKey(tex)) {
var m = new MeshWrapper();
m.Init(mesh.MeshTransform);
m.Mesh = new Mesh();
var mat = MeshWrapper.NewMaterial();
mat.mainTexture = tex;
m.Renderer.sharedMaterial = materials[i++] = mat;
meshes.Add(tex, m);
verts.Add(tex, new List<Vector3>());
uvs.Add(tex, new List<Vector2>());
tris.Add(tex, new List<int>());
}
}
UpdateColor();
UpdateScale();
}
float sum_x;
readonly Dictionary<Texture2D, MeshWrapper> meshes = new Dictionary<Texture2D, MeshWrapper>();
readonly Dictionary<Texture2D, List<Vector3>> verts = new Dictionary<Texture2D, List<Vector3>>();
readonly Dictionary<Texture2D, List<Vector2>> uvs = new Dictionary<Texture2D, List<Vector2>>();
readonly Dictionary<Texture2D, List<int>> tris = new Dictionary<Texture2D, List<int>>();
void UpdateMeshes() {
if (meshes.Count == 0) return;
sum_x = 0;
foreach (var t in meshes) {
var key = t.Key;
verts[key].Clear();
uvs[key].Clear();
tris[key].Clear();
}
foreach (var c in m_value) {
var f = m_frames[c];
var t = f.Frame.Texture;
float w = f.Ratio * m_size;
verts[t].Add(new Vector3(sum_x , 0, 0));
verts[t].Add(new Vector3(sum_x + w, 0, 0));
verts[t].Add(new Vector3(sum_x + w, 0, m_size));
verts[t].Add(new Vector3(sum_x , 0, m_size));
uvs[t].Add(f.Frame.GetUV(new Vector2(0, 0)));
uvs[t].Add(f.Frame.GetUV(new Vector2(1, 0)));
uvs[t].Add(f.Frame.GetUV(new Vector2(1, 1)));
uvs[t].Add(f.Frame.GetUV(new Vector2(0, 1)));
sum_x += w + m_spacing;
}
foreach (var t in meshes) {
var key = t.Key;
var m = meshes[key].Mesh;
m.Clear();
int cc = verts[key].Count / 4;
var _tris = tris[key];
for (int i = 0; i < cc; i++) {
_tris.Add(i * 4);
_tris.Add(i * 4 + 3);
_tris.Add(i * 4 + 1);
_tris.Add(i * 4 + 1);
_tris.Add(i * 4 + 3);
_tris.Add(i * 4 + 2);
}
m.SetVertices(verts[key]);
m.SetUVs(0, uvs[key]);
m.SetTriangles(tris[key], 0);
m.RecalculateNormals();
}
sum_x -= m_spacing;
}
protected override Vector3 BaseSize {
get { return new Vector3(sum_x, 1, m_size); }
}
protected override Vector3 BaseScale {
get {
return Vector3.one;
}
}
protected override Vector2 BasePivot {
get { return new Vector2(-0.5f, -0.5f); }
}
public override void Init() {
InternalInit();
UpdateFrames();
mesh.Mesh.Clear();
UpdateScale();
Value.OnUpdate += UpdateScale;
}
}
}