Files
crtr/Assets/Cryville/Crtr/Components/MeshBase.cs
2023-03-26 23:25:20 +08:00

67 lines
1.4 KiB
C#

using System;
using UnityEngine;
namespace Cryville.Crtr.Components {
[DisallowMultipleComponent]
public abstract class MeshBase : SkinComponent {
public MeshBase() {
SubmitProperty("color", new PropOp.Color(v => Color = v));
SubmitProperty("opacity", new PropOp.Float(v => {
var c = Color;
c.a *= v;
Color = c;
}));
SubmitProperty("zindex", new PropOp.Integer(v => ZIndex = (short)v));
}
protected MeshWrapper mesh = new MeshWrapper();
protected Material[] materials;
short _zindex;
public short ZIndex {
get {
return _zindex;
}
set {
if (value < 0 || value > 5000)
throw new ArgumentOutOfRangeException("value", "Z-index must be in [0..5000]");
_zindex = value;
UpdateZIndex();
}
}
protected void UpdateZIndex() {
if (!mesh.Initialized) return;
foreach (var mat in materials) {
mat.renderQueue = _zindex;
}
}
Color _color = Color.white;
public Color Color {
get { return _color; }
set {
_color = value;
UpdateColor();
}
}
protected void UpdateColor() {
if (!mesh.Initialized) return;
foreach (var mat in materials) {
mat.color = _color;
}
}
protected override void OnDestroy() {
DestroyMaterials();
mesh.Destroy();
}
protected void DestroyMaterials() {
if (materials == null) return;
foreach (var mat in materials) {
Material.Destroy(mat);
}
}
}
}