Files
crtr/Assets/Cryville/Crtr/Browsing/ResourceBrowserMaster.cs
2023-03-26 23:25:20 +08:00

98 lines
2.9 KiB
C#

using Cryville.Common;
using Cryville.Common.Unity.UI;
using Cryville.Crtr.Config;
using Cryville.Crtr.Extension;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Cryville.Crtr.Browsing {
public class ResourceBrowserMaster : MonoBehaviour {
[SerializeField]
private Button m_playButton;
[SerializeField]
private Button m_configButton;
[SerializeField]
private ConfigPanelMaster m_configPanel;
private DockLayoutGroup _group;
public ResourceBrowser MainBrowser { get; private set; }
private DetailPanel _detailPanel;
readonly List<ResourceBrowserUnit> _units = new List<ResourceBrowserUnit>();
#pragma warning disable IDE0051
void Awake() {
_group = GetComponent<DockLayoutGroup>();
MainBrowser = transform.GetChild(0).GetComponent<ResourceBrowser>();
MainBrowser.ResourceManager = new LegacyResourceManager(Settings.Default.GameDataPath);
_detailPanel = transform.GetChild(1).GetComponent<DetailPanel>();
_units.Add(MainBrowser);
_units.Add(_detailPanel);
}
int _slideDest = 0;
void Update() {
var cv = _group.SlideIndex;
_group.SlideIndex = (cv - _slideDest) * 0.86f + _slideDest;
}
#pragma warning restore IDE0051
public void ShowDetail(int id, ChartDetail detail) {
SlideIntoView(1);
_detailPanel.Load(id, detail);
m_playButton.gameObject.SetActive(true);
m_configButton.gameObject.SetActive(true);
}
/*[Obsolete]
public void ShowSettings(int id, ChartDetail detail) {
SlideIntoView(2);
_settingsPanel.Load(id, detail);
}*/
public bool Back() {
if (_slideDest == 0) return false;
SlideIntoView(_slideDest - 1);
return true;
}
private void SlideIntoView(int v) {
v = Mathf.Clamp(v, 0, _units.Count - 1);
var cv = _group.SlideIndex;
if (cv < v) _slideDest = v - 1;
else _slideDest = v;
_units[_slideDest].SlideToLeft();
_units[_slideDest + 1].SlideToRight();
}
public void Open(int id, ChartDetail detail) {
SetDataSettings(id, detail);
#if UNITY_5_3_OR_NEWER
SceneManager.LoadScene("Play", LoadSceneMode.Additive);
#else
Application.LoadLevelAdditive("Play");
#endif
GameObject.Find("/Master").GetComponent<Master>().HideMenu();
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
DiscordController.Instance.SetPlaying(string.Format("{0} - {1}", detail.Meta.song.name, detail.Meta.name), detail.Meta.length);
#endif
}
public void OpenConfig(int id, ChartDetail detail) {
SetDataSettings(id, detail);
}
void SetDataSettings(int id, ChartDetail detail) {
Settings.Default.LoadRuleset = detail.Meta.ruleset + "/.umgr";
Settings.Default.LoadRulesetConfig = detail.Meta.ruleset + ".json";
Settings.Default.LoadChart = MainBrowser.ResourceManager.GetItemPath(id);
}
}
public struct ChartDetail {
public AsyncDelivery<Texture2D> Cover { get; set; }
public ChartMeta Meta { get; set; }
}
}