Files
crtr/Assets/Cryville/Crtr/Browsing/PropertyPanel.cs
2023-03-26 23:25:20 +08:00

77 lines
2.2 KiB
C#

using Cryville.Common.ComponentModel;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using RangeAttribute = Cryville.Common.ComponentModel.RangeAttribute;
namespace Cryville.Crtr.Browsing {
public class PropertyPanel : MonoBehaviour {
[SerializeField]
GameObject m_bool;
[SerializeField]
GameObject m_number;
[SerializeField]
GameObject m_string;
PropertyInfo _property;
object _target;
Text _key;
Transform _valueContainer;
PropertyValuePanel _value;
#pragma warning disable IDE0051
void Awake() {
_key = transform.Find("Key").GetComponent<Text>();
_valueContainer = transform.Find("Value");
}
#pragma warning restore IDE0051
public void Load(PropertyInfo prop, object target) {
_target = target;
_property = prop;
_key.text = prop.Name;
GameObject vp;
if (prop.PropertyType == typeof(bool)) vp = m_bool;
else if (prop.PropertyType == typeof(float) || prop.PropertyType == typeof(int)) vp = m_number;
else if (prop.PropertyType == typeof(string)) vp = m_string;
else return;
_value = GameObject.Instantiate(vp, _valueContainer, false).GetComponent<PropertyValuePanel>();
if (_value is PVPNumber) {
var t = (PVPNumber)_value;
t.IntegerMode = prop.PropertyType == typeof(int);
var attr = prop.GetCustomAttributes(typeof(RangeAttribute), true);
if (attr.Length > 0) {
var u = (RangeAttribute)attr[0];
t.Range = new Vector2(u.Min, u.Max);
}
attr = prop.GetCustomAttributes(typeof(PrecisionAttribute), true);
if (attr.Length > 0) {
var u = (PrecisionAttribute)attr[0];
t.Precision = u.Precision;
}
attr = prop.GetCustomAttributes(typeof(StepAttribute), true);
if (attr.Length > 0) {
var u = (StepAttribute)attr[0];
t.MaxStep = u.Step;
}
attr = prop.GetCustomAttributes(typeof(LogarithmicScaleAttribute), true);
if (attr.Length > 0) {
t.LogarithmicMode = true;
}
}
_value.Callback = SetValueToObject;
GetValueFromObject();
}
void GetValueFromObject() {
_value.Value = _property.GetValue(_target, null);
}
void SetValueToObject(object value) {
_property.SetValue(_target, value, null);
GetValueFromObject();
}
}
}