29 lines
510 B
C#
29 lines
510 B
C#
using UnityEngine.UI;
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namespace Cryville.Crtr.Browsing {
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public class PVPString : PropertyValuePanel {
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string m_value;
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public override object Value {
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get {
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return m_value;
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}
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set {
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m_value = (string)value;
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_inputField.text = m_value;
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}
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}
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InputField _inputField;
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void Awake() {
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_inputField = GetComponent<InputField>();
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_inputField.onValueChanged.AddListener(OnValueChanged);
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}
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void OnValueChanged(string value) {
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m_value = value;
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Callback(Value);
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}
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}
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}
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