71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using Cryville.Common;
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using Cryville.Common.Unity.UI;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cryville.Crtr.Browsing {
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public class DetailPanel : ResourceBrowserUnit {
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#pragma warning disable IDE0044
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[SerializeField]
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private Sprite m_coverPlaceholder;
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#pragma warning restore IDE0044
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int _id;
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ChartDetail _data;
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GameObject _placeholder;
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GameObject _outerContent;
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DockOccupiedRatioLayoutGroup _outerContentGroup;
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Transform _content;
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Image _cover;
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TMP_Text _title;
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TMP_Text _desc;
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protected override void Awake() {
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base.Awake();
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_placeholder = transform.Find("__placeholder__").gameObject;
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_outerContent = transform.Find("__content__").gameObject;
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_outerContentGroup = _outerContent.GetComponent<DockOccupiedRatioLayoutGroup>();
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_content = _outerContent.transform.Find("__content__");
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_cover = _content.Find("Cover").GetComponent<Image>();
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_title = _content.Find("Texts/Title").GetComponent<TMP_Text>();
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_desc = _content.Find("Texts/Description").GetComponent<TMP_Text>();
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}
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void OnDestroy() {
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if (_data.Cover != null) _data.Cover.Cancel();
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if (_cover.sprite != null && _cover.sprite != m_coverPlaceholder) {
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Texture2D.Destroy(_cover.sprite.texture);
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Sprite.Destroy(_cover.sprite);
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}
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}
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public void Load(int id, ChartDetail data) {
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_id = id;
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_placeholder.SetActive(false);
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_outerContent.SetActive(true);
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OnDestroy();
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_data = data;
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_cover.sprite = m_coverPlaceholder;
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if (data.Cover != null) data.Cover.Destination = DisplayCover;
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var meta = data.Meta;
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_title.text = string.Format("{0}\n{1}", meta.song.name, meta.name);
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_desc.text = string.Format(
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"Music artist: {0}\nCharter: {1}\nLength: {2}\nNote Count: {3}",
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meta.song.author, meta.author,
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TimeSpan.FromSeconds(meta.length).ToString(3), meta.note_count
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);
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}
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private void DisplayCover(bool succeeded, Texture2D tex) {
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if (succeeded) {
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_cover.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero, 160, 0, SpriteMeshType.FullRect);
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}
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}
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public void OnPlay() {
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Master.Open(_id, _data);
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}
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public void OnConfig() {
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Master.OpenConfig(_id, _data);
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}
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}
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}
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