Files
crtr/Assets/Cryville/Common/Identifier.cs
2023-03-26 23:25:20 +08:00

36 lines
992 B
C#

using System;
namespace Cryville.Common {
public struct Identifier : IEquatable<Identifier> {
public static Identifier Empty = new Identifier(0);
public int Key { get; private set; }
public object Name { get { return IdentifierManager.SharedInstance.Retrieve(Key); } }
public Identifier(int key) {
Key = key;
}
public Identifier(object name) {
Key = IdentifierManager.SharedInstance.Request(name);
}
public override bool Equals(object obj) {
if (obj == null || !(obj is Identifier)) return false;
return Equals((Identifier)obj);
}
public bool Equals(Identifier other) {
return Key == other.Key;
}
public override int GetHashCode() {
return Key;
}
public override string ToString() {
if (Key == 0) return "";
return Name.ToString();
}
public static bool operator ==(Identifier lhs, Identifier rhs) {
return lhs.Equals(rhs);
}
public static bool operator !=(Identifier lhs, Identifier rhs) {
return !lhs.Equals(rhs);
}
}
}