Files
crtr/Assets/Cryville/Common/Collections/HashHelpers.cs
2023-03-26 23:25:20 +08:00

107 lines
4.2 KiB
C#

using System;
using System.Diagnostics.Contracts;
using System.Runtime.CompilerServices;
using System.Runtime.ConstrainedExecution;
using System.Runtime.Serialization;
using System.Threading;
namespace Cryville.Common.Collections {
internal static class HashHelpers {
#if FEATURE_RANDOMIZED_STRING_HASHING
public const int HashCollisionThreshold = 100;
public static bool s_UseRandomizedStringHashing = String.UseRandomizedHashing();
#endif
// Table of prime numbers to use as hash table sizes.
// A typical resize algorithm would pick the smallest prime number in this array
// that is larger than twice the previous capacity.
// Suppose our Hashtable currently has capacity x and enough elements are added
// such that a resize needs to occur. Resizing first computes 2x then finds the
// first prime in the table greater than 2x, i.e. if primes are ordered
// p_1, p_2, ..., p_i, ..., it finds p_n such that p_n-1 < 2x < p_n.
// Doubling is important for preserving the asymptotic complexity of the
// hashtable operations such as add. Having a prime guarantees that double
// hashing does not lead to infinite loops. IE, your hash function will be
// h1(key) + i*h2(key), 0 <= i < size. h2 and the size must be relatively prime.
public static readonly int[] primes = {
3, 7, 11, 17, 23, 29, 37, 47, 59, 71, 89, 107, 131, 163, 197, 239, 293, 353, 431, 521, 631, 761, 919,
1103, 1327, 1597, 1931, 2333, 2801, 3371, 4049, 4861, 5839, 7013, 8419, 10103, 12143, 14591,
17519, 21023, 25229, 30293, 36353, 43627, 52361, 62851, 75431, 90523, 108631, 130363, 156437,
187751, 225307, 270371, 324449, 389357, 467237, 560689, 672827, 807403, 968897, 1162687, 1395263,
1674319, 2009191, 2411033, 2893249, 3471899, 4166287, 4999559, 5999471, 7199369};
// Used by Hashtable and Dictionary's SeralizationInfo .ctor's to store the SeralizationInfo
// object until OnDeserialization is called.
private static ConditionalWeakTable<object, SerializationInfo> s_SerializationInfoTable;
internal static ConditionalWeakTable<object, SerializationInfo> SerializationInfoTable {
get {
if (s_SerializationInfoTable == null) {
ConditionalWeakTable<object, SerializationInfo> newTable = new ConditionalWeakTable<object, SerializationInfo>();
Interlocked.CompareExchange(ref s_SerializationInfoTable, newTable, null);
}
return s_SerializationInfoTable;
}
}
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
public static bool IsPrime(int candidate) {
if ((candidate & 1) != 0) {
int limit = (int)System.Math.Sqrt (candidate);
for (int divisor = 3; divisor <= limit; divisor += 2) {
if ((candidate % divisor) == 0)
return false;
}
return true;
}
return (candidate == 2);
}
internal const Int32 HashPrime = 101;
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)]
public static int GetPrime(int min) {
if (min < 0)
throw new ArgumentException("Hashtable's capacity overflowed and went negative. Check load factor, capacity and the current size of the table.");
Contract.EndContractBlock();
for (int i = 0; i < primes.Length; i++) {
int prime = primes[i];
if (prime >= min) return prime;
}
//outside of our predefined table.
//compute the hard way.
for (int i = (min | 1); i < Int32.MaxValue; i += 2) {
if (IsPrime(i) && ((i - 1) % HashPrime != 0))
return i;
}
return min;
}
public static int GetMinPrime() {
return primes[0];
}
// Returns size of hashtable to grow to.
public static int ExpandPrime(int oldSize) {
int newSize = 2 * oldSize;
// Allow the hashtables to grow to maximum possible size (~2G elements) before encoutering capacity overflow.
// Note that this check works even when _items.Length overflowed thanks to the (uint) cast
if ((uint)newSize > MaxPrimeArrayLength && MaxPrimeArrayLength > oldSize) {
Contract.Assert(MaxPrimeArrayLength == GetPrime(MaxPrimeArrayLength), "Invalid MaxPrimeArrayLength");
return MaxPrimeArrayLength;
}
return GetPrime(newSize);
}
// This is the maximum prime smaller than Array.MaxArrayLength
public const int MaxPrimeArrayLength = 0x7FEFFFFD;
}
}