Files
crtr/Assets/Cryville/Crtr/Config/UI/PVPString.cs

16 lines
399 B
C#

using TMPro;
using UnityEngine;
namespace Cryville.Crtr.Config.UI {
public class PVPString : PropertyValuePanel {
[SerializeField]
TMP_InputField m_inputField;
void Awake() {
m_inputField.onValueChanged.AddListener(OnValueChanged);
}
protected override void OnValueUpdated() { m_inputField.text = (string)MappedValue; }
void OnValueChanged(string value) { RawValue = value; }
}
}