Files
crtr/Assets/Cryville/Crtr/Event/EventBus.cs
2023-01-15 11:54:11 +08:00

192 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
namespace Cryville.Crtr.Event {
public class EventBus : StateBase<EventBatch>, IDisposable {
EventBus prototype = null;
public ContainerState RootState {
get;
private set;
}
Dictionary<EventContainer, ContainerState> states
= new Dictionary<EventContainer, ContainerState>();
List<EventContainer> activeContainers
= new List<EventContainer>();
HashSet<ContainerState> workingStates
= new HashSet<ContainerState>();
HashSet<ContainerState> invalidatedStates
= new HashSet<ContainerState>();
public EventBus(ContainerState root, List<EventBatch> b) : base(b) {
RootState = root;
Expand();
AttachBus();
RootState.Working = true;
}
public EventBus Clone(byte ct, float offsetTime = 0) {
var r = (EventBus)MemberwiseClone();
r.prototype = this;
r.states = new Dictionary<EventContainer, ContainerState>();
r.activeContainers = new List<EventContainer>();
r.workingStates = new HashSet<ContainerState>();
r.invalidatedStates = new HashSet<ContainerState>();
r.tempEvents = new List<StampedEvent>();
r.Time += offsetTime;
r.RootState = RootState.Clone(ct);
r.RootState.StartUpdate();
r.Expand();
r.AttachBus();
foreach (var s in r.states) r.invalidatedStates.Add(s.Value);
r.ValidateStates();
return r;
}
public void CopyTo(byte ct, EventBus dest) {
base.CopyTo(dest);
dest.workingStates.Clear();
dest.invalidatedStates.Clear();
RootState.CopyTo(ct, dest.RootState);
if (ct >= 2) {
dest.activeContainers.Clear();
foreach (var c in activeContainers) {
if (states[c].Working) {
states[c].CopyTo(ct, dest.states[c]);
dest.activeContainers.Add(c);
}
}
}
dest.ValidateStates();
}
public void Dispose() {
RootState.Dispose();
}
public void NotifyWorkingChanged(ContainerState state) {
if (!invalidatedStates.Contains(state)) invalidatedStates.Add(state);
}
void Expand(ContainerState s = null) {
if (s == null) {
states.Clear();
s = RootState;
}
AddState(s);
foreach (var c in s.Children.Values)
Expand(c);
}
public void AddState(ContainerState s) {
states[s.Container] = s;
s.Bus = this;
}
void EnsureActivity(EventContainer c) {
if (activeContainers.Contains(c)) return;
var state = states[c];
if (state.Parent != null) EnsureActivity(state.Parent.Container);
if (RootState.CloneType >= 2) prototype.states[c].CopyTo(RootState.CloneType, state);
state.Active = true;
activeContainers.Add(c);
if (state.StampedContainer.Coevents == null) return;
foreach (var cev in state.StampedContainer.Coevents) {
if (cev.Container == null) continue;
EnsureActivity(cev.Container);
states[cev.Container].Handle(cev);
}
}
void AttachBus() {
foreach (var s in states.Values)
s.Bus = this;
}
public void AttachSystems(PdtSkin skin, Judge judge) {
foreach (var s in states.Values)
s.AttachSystems(skin, judge);
}
List<StampedEvent> tempEvents = new List<StampedEvent>();
public void PushTempEvent(StampedEvent ev) {
var index = tempEvents.BinarySearch(ev);
if (index < 0) index = ~index;
tempEvents.Insert(index, ev);
}
readonly StampedEvent _dummyEvent = new StampedEvent();
public void StripTempEvents() {
_dummyEvent.Time = Time;
var index = tempEvents.BinarySearch(_dummyEvent);
if (index < 0) index = ~index;
tempEvents.RemoveRange(0, index);
}
public override void ForwardOnceToTime(double toTime) {
double time1 = EventId < Events.Count ? Events[EventId].Time : double.PositiveInfinity;
double time2 = tempEvents.Count > 0 ? tempEvents[0].Time : double.PositiveInfinity;
double time0 = Math.Min(time1, time2);
if (time0 <= toTime && time0 != double.PositiveInfinity) {
Time = time0;
foreach (var s in workingStates) s.Handle(null);
ValidateStates();
if (time1 == time0) {
var batch = Events[EventId];
for (var i = 0; i < batch.Count; i++) {
var ev = batch[i];
if (ev.Container != null) {
if (ev.Unstamped is EventContainer) EnsureActivity((EventContainer)ev.Unstamped);
else EnsureActivity(ev.Container);
states[ev.Container].Handle(ev);
}
else if (ev.Coevents != null) EnsureActivity((EventContainer)ev.Unstamped);
}
EventId++;
}
if (time2 == time0) {
while (tempEvents.Count > 0) {
var ev = tempEvents[0];
if (ev.Time != time0) break;
if (ev.Container != null) {
EnsureActivity(ev.Container);
states[ev.Container].Handle(ev);
}
tempEvents.RemoveAt(0);
}
}
ValidateStates();
}
else {
Time = toTime;
foreach (var s in workingStates) s.Handle(null);
ValidateStates();
}
}
private void ValidateStates() {
foreach (var s in invalidatedStates)
if (s.Working && !workingStates.Contains(s)) workingStates.Add(s);
else if (!s.Working && workingStates.Contains(s)) workingStates.Remove(s);
invalidatedStates.Clear();
}
public void BroadcastPreInit() {
RootState.BroadcastPreInit();
}
public void BroadcastPostInit() {
RootState.BroadcastPostInit();
}
public void BroadcastEndUpdate() {
RootState.BroadcastEndUpdate();
tempEvents.Clear();
}
public void Anchor() {
RootState.Anchor();
}
}
}