Files
crtr/Assets/Cryville/Crtr/NoteHandler.cs
2022-11-19 10:13:46 +08:00

167 lines
4.7 KiB
C#

using Cryville.Common;
using Cryville.Common.Math;
using Cryville.Crtr.Components;
using Cryville.Crtr.Event;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Cryville.Crtr {
class NoteHandler : ContainerHandler {
readonly GroupHandler gh;
public readonly Chart.Note Event;
readonly PdtRuleset ruleset;
readonly Judge judge;
public NoteHandler(GroupHandler gh, Chart.Note ev, PdtRuleset rs, Judge j) : base() {
this.gh = gh;
Event = ev;
ruleset = rs;
judge = j;
}
public override string TypeName {
get {
return "note";
}
}
SectionalGameObject[] sgos;
public override void Init() {
base.Init();
sgos = gogroup.GetComponentsInChildren<SectionalGameObject>();
}
protected override void PreAwake(ContainerState s) {
base.PreAwake(s);
#if UNITY_5_6_OR_NEWER
a_head.SetPositionAndRotation(Position = GetFramePoint(s.Parent, s.Track), Rotation = GetFrameRotation(s.Parent, s.Track));
#else
a_head.position = Position = GetFramePoint(s.Parent, s.Track);
a_head.rotation = Rotation = GetFrameRotation(s.Parent, s.Track);
#endif
}
protected override void Awake(ContainerState s) {
base.Awake(s);
if (s.CloneType == 2) {
if (!gogroup) return;
Chart.Note tev = Event;
if (tev.IsLong) {
foreach (var i in sgos) {
i.Reset();
i.AppendPoint(Position, Rotation);
}
}
else {
#if UNITY_5_6_OR_NEWER
gogroup.SetPositionAndRotation(Position, Rotation);
#else
gogroup.position = Position;
gogroup.rotation = Rotation;
#endif
}
}
}
public override void Update(ContainerState s, StampedEvent ev) {
base.Update(s, ev);
if (s.CloneType == 1) {
Position = GetFramePoint(bs.Parent, bs.Track);
Rotation = GetFrameRotation(bs.Parent, bs.Track);
}
else if (s.CloneType == 2) {
Position = GetFramePoint(ts.Parent, ts.Track);
Rotation = GetFrameRotation(ts.Parent, ts.Track);
if (!gogroup) return;
Chart.Note tev = Event;
if (tev.IsLong) {
foreach (var i in sgos)
i.AppendPoint(Position, Rotation);
}
}
else if (s.CloneType == 16) {
if (ev == null) { }
else if (ev.Unstamped == null) { }
else if (ev.Unstamped is Chart.Judge) {
var tev = (Chart.Judge)ev.Unstamped;
Identifier name = default(Identifier);
ChartPlayer.etor.ContextEvent = tev;
ChartPlayer.etor.ContextState = s;
ChartPlayer.etor.Evaluate(new PropOp.Identifier(v => name = new Identifier(v)), ruleset.judges[tev.Id].input);
judge.Prepare(ev.Time, ev.Time + ev.Duration, name, ruleset.judges[tev.Id], cs);
ChartPlayer.etor.ContextState = null;
ChartPlayer.etor.ContextEvent = null;
}
}
}
public override void EndUpdate(ContainerState s) {
if (s.CloneType == 2 && gogroup) {
foreach (var i in sgos) i.Seal();
#if UNITY_5_6_OR_NEWER
a_tail.SetPositionAndRotation(GetFramePoint(ts.Parent, ts.Track), Quaternion.Euler(ts.Direction));
#else
a_tail.position = GetFramePoint(ts.Parent, ts.Track);
a_tail.rotation = Quaternion.Euler(ts.Direction);
#endif
}
OpenAnchor("tail");
base.EndUpdate(s);
CloseAnchor("tail");
}
Vector3 GetFramePoint(ContainerState state, float track) {
return GetFrame(state, track, th => ((TrackHandler)th.Handler).GetCurrentWorldPoint());
}
Quaternion GetFrameRotation(ContainerState state, float track) {
var r = GetFrame(state, track, th => Quaternion.Euler(th.Direction) * Vector3.forward);
return Quaternion.LookRotation(r, state.Normal);
}
Vector3 GetFrame(ContainerState state, float track, Func<ContainerState, Vector3> func) {
// TODO
int id = Mathf.FloorToInt(track);
var ts0 = state.GetChild(id, typeof(Chart.Track));
var p1 = func(ts0);
if (track == id)
return p1;
var ts1 = state.GetChild(id + 1, typeof(Chart.Track));
var p2 = func(ts1);
bool c0 = ts0.Corner;
bool c1 = ts1.Corner;
float t = track - id;
float deltaz = p2.z - p1.z;
float nt = 1 - t;
if (c0 && c1)
return (1 - t) * p1 + t * p2;
else {
var ctrl = new List<Vector3>(2);
if (!c0) {
var tp = ts0.GetControlPoint(true, deltaz);
if (tp != Vector3.zero) ctrl.Add(tp);
}
if (!c1) {
var tp = ts1.GetControlPoint(false, -deltaz);
if (tp != Vector3.zero) ctrl.Add(tp);
}
if (ctrl.Count == 0) {
var frame = gh.GetCurrentFrame(func);
return frame.Dot(
ColumnVector<float>.WithPolynomialCoefficients(
frame.Size, track
),
new Vector3Operator()
);
}
else if (ctrl.Count == 1) {
return nt * (nt * p1 + t * (ctrl[0] + p1)) + t * t * p2;
}
else {
var t2 = t * t;
return nt * (nt * (nt * p1 + t * (ctrl[0] + p1)) + t2 * (ctrl[1] + p1)) + t2 * t * p2;
}
}
}
}
}