Files
crtr/Assets/Cryville/Crtr/UI/Master.cs
2023-11-21 18:03:34 +08:00

30 lines
669 B
C#

using System;
using UnityEngine;
namespace Cryville.Crtr.UI {
internal class Master : MonoBehaviour {
static Master s_instance;
public static Master Instance { get { return s_instance; } }
#pragma warning disable IDE0044
[SerializeField]
private GameObject m_menu;
#pragma warning restore IDE0044
void Awake() {
if (s_instance != null) {
Destroy(gameObject);
throw new InvalidOperationException("Attempted to initialize a singleton twice.");
}
s_instance = this;
}
internal void ShowMenu() { m_menu.SetActive(true); }
internal void HideMenu() { m_menu.SetActive(false); }
void OnApplicationQuit() {
Game.Shutdown();
}
}
}