35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Cryville.Crtr.Browsing.UI;
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using Cryville.Crtr.UI;
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using System;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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namespace Cryville.Crtr.Browsing.Actions {
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internal class OpenConfigAction : ResourceAction<ChartDetail> {
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public override string Name { get { return "Config"; } }
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public override int Priority { get { return -50; } }
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static readonly Dictionary<string, int> _rulesetTabs = new Dictionary<string, int>();
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public override void Invoke(Uri uri, ChartDetail resource) {
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var master = ResourceBrowserMaster.Instance;
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var ruleset = resource.Meta.ruleset;
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int tabId;
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if (_rulesetTabs.TryGetValue(ruleset, out tabId) && master.TryOpenTab(tabId))
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return;
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var browser = Object.Instantiate(master.m_configBrowserPrefab).GetComponent<RulesetConfigBrowser>();
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try {
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browser.Load(ruleset);
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}
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catch (Exception ex) {
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Dialog.Show(null, ex.Message);
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Game.MainLogger.Log(4, "Config", "An error occurred while loading the config: {0}", ex);
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Object.Destroy(browser.gameObject);
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return;
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}
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_rulesetTabs[ruleset] = master.AddAndOpenTab(string.Format("Config: {0}", ruleset), browser);
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}
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}
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}
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